



⚓ Command the Pacific, conquer the board – don’t miss the ultimate WWII strategy showdown!
Axis & Allies Pacific 1940 2nd Edition is a premium WWII strategy board game featuring a large 35" x 32" board, over 450 detailed pieces including new ANZAC miniatures and mechanized infantry, and advanced gameplay mechanics like neutral nations and kamikaze attacks. It can be combined with Europe 1940 2nd Edition to create an epic 70" x 32" global conflict experience, perfect for strategy enthusiasts seeking deep, historically rich gameplay.
| ASIN | B008R4VL3G |
| Age Range Description | Newborn |
| Are Batteries Required | No |
| Best Sellers Rank | #1,069,380 in Toys & Games ( See Top 100 in Toys & Games ) #26,378 in Board Games (Toys & Games) |
| Brand Name | Wizards of the Coast |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts |
| Color | Multi-color |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 431 Reviews |
| Edition | Second Edition |
| Educational Objective | Science |
| Expansion For | Axis & Allies Europe 1940 |
| Genre | Tactical |
| Global Trade Identification Number | 00653569760269 |
| Is Assembly Required | No |
| Item Dimensions | 35 x 32 x 0.1 inches |
| Item Dimensions L x W | 35"L x 32"W |
| Item Part Number | HASA06260000 |
| Item Weight | 2455 Grams |
| Manufacturer | Wizards of the Coast |
| Manufacturer Maximum Age (MONTHS) | 180.0 |
| Manufacturer Minimum Age (MONTHS) | 156.0 |
| Manufacturer Part Number | A06260000 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Paper |
| Minimum Age Recomendation | 12 |
| Model Number | A06260000 |
| Number of Items | 1 |
| Number of Players | 2 |
| Operation Mode | Manual |
| Set Name | Pacific 1940 |
| Size | Large |
| Subject Character | Military |
| Theme | Games |
| UPC | 653569760269 |
| Unit Count | 450.0 Count |
D**C
Great game! (Global Edition)
The best way to play axis and allies in my opinion. Large board (appears to be 6 feet when combined with the European 2nd edition) that is very nice when compared to some of the more cramped versions. The mechanized infantry and tactical bomber are well suited additions. The game is different from other versions I've played in that not all countries are immediately at war, which allows for some more interesting strategies. In addition to that, the national objectives add more value to maintaining certain areas that would have been ignored in other versions. The ability to attack or call neutral countries into the war is another interesting addition that can allow some interesting strategies as well, such as taking over Spain and invading Germany from there. The Dutch territories in the Pacific give a nice bonus to the ANZAC and Brits if they can maintain a presence, but also draw the eyes of Japan. I feel that the British, ANZAC, and China are put in an unfortunate position against Japan, which can make play frustrating as ANZAC has very few IPCs to work with and must hope that Japan ignores them until they can present a threat. Overall I think the game is pretty well balanced but the Axis, particularly Japan might be too powerful as they can easily claim all of China and sweep through Russian from there and above, which puts the US player in a terrible position where they must fully commit to one side of the board. This is only really applicable when you're playing against an experienced Axis player. My experience was basically limping along beating a fighting retreat as the allies aside from the US and ANZAC. Also France is a nice feature but may not get a chance the whole game unless the US focuses on Germany and Italy before Japan.
S**S
Great Strategy Board Game
To fans of the Axis & Allies game board series but don't have the 2nd editions: I've been play A&A since 1986; I have 4 previous versions of A&A that I thoroughly enjoyed. But, this game combined with Axis & Allies Europe 1940 Second Edition is superior to the other games. The positives about this game: * Set in 1940 for the "Political Situations" of that time period. * United Kingdom is split into two different powers, UK and ANZAC. * China still represented and now with the ability to buy artillery. * Bonus IPCs for meeting objectives. * Larger game board with additional territories / sea zones. * Technology advancements / break through for game pieces are back New Game Pieces: * Naval bases & Air bases * AAA guns * 2-hit Battleships and now the same for the Air Craft Carries. * Mechanized Infantry * Tactical Bombers * Minor & Major Complexes New / Updated Rules * Scrambled Fighters * Amphibious Assaults * Bombing Raids * Surprise Attack Submarines * Neutral Countries as Pro-Axis Power or Pro-Allied Power or Strict Neutrals * When / How to declare War if a Neutral Power (U.S.) & for countries at war in European theater but not yet in Pacific (UK, ANZAC) * Battleship / Air Craft Carrier repairs Negatives: * Fewer dice come with the game compared to older versions * No IPC certificates (Paper Money) I have enjoyed adapting / plotting strategy while playing this game. It really makes you think about what you are doing if you want to be successful against your opponents. It plays well with several people involved. Overall I give it two thumbs up!
R**A
Great game. A few add ons and storage items needed.
Love this game. A lot of thought was put into this. Love the combined game. The map I think could be better allowing for better play on the North American continent. A few add on aids are needed: 1) Technology tokens so you can play with modified rules where you purchase dice and roll for Research & Development every turn (even if you fail); 2) I Victory City tokens so you can keep track much easier of what each player has conquered for purposes of ultimate victory; 3) Actual plastic factories like the original instead of tokens; 4) Paper IPCs for tracking is much more helpful than pen and paper. The above can be purchased at several sites but www.HistoricalBoardGaiming.com is the best. Lastly, storage with the combined Pacific/Europe games gets pretty difficult. I recommend using the Tuff Tainer 1002 by Flambeau keeping the pieces separate for each country. They fit perfectly in the existing storage boxes and run $2-3 each. I bought 19 for both the Pacific/Europe set and left one box with more space for Battle Bucks etc. I also recommend using the "Penny Coin Plastic Storage Tubes" by BCW sold on Amazon, they fit the Country marker roundrels, Technology tokens, and Victory City tokens perfectly. One set of 10 tubes ($5-6 last I checked) is all you need. I also use the quarter tubes for the mini-poker chips again one set of 10 is all you need. Two Tuff Tainer 1002s and two tubes fit exactly in each storage box. Axis and Allies is still the best game ever made.
B**T
Play the Pacific 1940 and the Europe 1940 editions at the same time!
I bought the Axis and Allies Pacific 1940 2nd edition game in conjunction with the Europe 1940 2nd edition game Wizards of the Coast Axis and Allies Europe 1940 2nd Edition Board Game for my husband and teenage son to play together. We had considered buying the larger map available for Axis & Allies D-Day since they already own that game and really wanted more "room" on the board for their campaigns, but in the end we decided to buy these 2 games instead. It was a little pricey to buy them both at once but we made that a Father's Day present :) Like true geeks, they ooh'ed and ahh'ed when they unboxed the games, exclaiming about the plastic counters instead of the cardboard ones from the older game, and being quite excited about all the armies, etc. I'm not an Axis & Allies player myself so forgive the bad nomenclature, but they felt it really was an upgrade from the Axis & Allies D:Day game and not just 2 more games in the same series. They set board games up on a camping table and they fit with just a little bit of overhang that wasn't a problem for them. (see photo). They did have to find other surfaces to lay out the pieces that weren't in play yet. Spending several hours at a time playing together, it took them well over a week to finish their campaigns so it was great that they used the spare room so that the pieces wouldn't be disturbed and they could leave the boards set up. They really loved it and are already talking about another round. Note: I posted the same review for the Europe 1940 2nd edition game since we bought them together and they've being played concurrently.
K**N
Best version yet!!
Compared to 1942 second edition, the 1940 Pacific and Europe second editions are significantly improved. The level of complexity is up significantly due to a better and bigger map, new units, air and naval bases, bonus income objectives for each nation, and the introduction of friendly/unfriendly/strict neutral countries. The maps are absolutely gorgeous, and the piece quality is excellent. If I had to nitpick, I would wish that the bases were printed on the map instead of being separate units. I would also wish for better quality dice and chips - I ended up separately purchasing the "old-style" A&A chips that are slightly larger and easier to stack, and better dice. We use poker chips for money. Also worth noting, while excellent separately, A&A Pacific 1940 and A&A Europe 1940 become even better when put together to form A&A Global 1940, which improves balance and introduces even more complexity. For A&A newbies it may be better to start with A&A 1942, but if you like this style of game at all, A&A Global 1940 is excellent. Highly recommend.
C**L
Great Product
Great Product
A**Y
Good quality map boards and units and very thorough instruction manual.
I got an inventory of what should have been in the box and for the most part it was dead on. The mix of units was good and should make the game very playable. I bought the second edition of both A&A Europe and Pacific. there were a few extra units for the Japanese but one missing Japanese destroyer, one missing Japanese heavy cruiser and one missing Japanese mechanized infantry. I got one extra Japanese tank, transport, and submarine Until I start playing the game I will not know if these discrepancies is significant. The cruiser is the only item I can't steal from the first edition game. I did notice that the IPC "cash" is missing from the 2nd edition games but I was able to download jpg files of alternative currency to print for use in the game.
M**W
Great twist on an already epic game
If you love playing Axis & Allies 1942 second edition, you will enjoy this product even more. The board itself is larger than the 1942 second edition and the pieces are slightly larger. Also the political setting at the start of the game is a lot more complex with only Japan and China at war with each other at the start. Japan starts the game off with a large military advantage and can use that to muscle China and the UK around in the early rounds of the game. The Australian-New Zealand forces can help delay Japan's navy but due to the limited amount they can produce each turn, are not too big a factor. The variety of pieces and added complexity makes the game feel brand new. There are also new rules such as convey disruption zones and KamiKaze zones near the Japanese mainland. New pairings for pieces also changes the strategy that you might employ when buying pieces. The turn order is a lot different too. In previous version you would alternate between allied and axis forces. In this version Japan goes first, followed by the US, China, UK, and finally Australia-New Zealand forces. With Japan having the most military might and production credits at the start you may want to consider not having the strongest player using Japan. This version of the game also introduces national objectives in where you will receive additional IPC for completing/maintaining those objectives. Game play length when compared to the 1942 version will generally be about the same due to more nations now being involved in the turn order. I would highly recommend purchasing this game together with Axis & Allies 1940 Europe. Bear in mind that you will probably want to have a large enough table/floor space as the combined game board will most likely not fit on your living room table.
ナ**ノ
ルールさえ分かれば最高!
やってくうちにどんどん正史と異なる戦局になるのが面白い。 日本軍のハワイ占領に伴う、2度に渡る日米の艦隊決戦。英国軍の一大反抗作戦で勃発するハノイ決戦。それからインパール作戦が大成功したり。1プレイに10時間近くかかるのが難点かな笑
M**G
Best Board Game I've Played
This is a terrific board game. The learning curve is high, the setup takes some effort and the game time can be long. However I have never played a better board game. My son and I played this and then went out and purchased 3 other editions. One of our games lasted more than a week (played more than a few hours a day). If you like strategy games, you'll love this one. However be warned, learning how to play will require significant effort.
D**Z
Great game, my new favourite
Fantastic game especially when coupled with the europe version for a full global game
A**S
Awesome game!
Less pieces than I thought there would be however with the counter chips it in no way hinders the gameplay.
L**L
With great feeling and looking boards and pieces
Bought this and the Europe 1949 edition. Both are extremely well made. With great feeling and looking boards and pieces. The games arrived with no dings, or dents on the boxes. And it was shipped promptly with no delays.
Trustpilot
1 month ago
1 month ago