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.com Are you sick of fighting games that require months of practice just to master the basic moves? Try JoJo's Bizarre Adventure, a side-scrolling 2-D fighting game that puts the focus squarely on kicking butt. And along with the great controls and colorful graphics that look like they were ripped straight out of a cartoon, players are treated to a fairly entertaining story as the game progresses.JoJo's Bizarre Adventure adds a few more twists to the standard 2-D fighting genre, and the strangest are the sidekicks called Stands that each player has. These familiars occasionally enter the fray when the action heats up, and combined attacks with the characters and the Stands are the most powerful in the game. The onscreen action can get a little confusing since so many things are happening at once, but the simplistic controls help keep things manageable. JoJo's Bizarre Adventure is not the best 2-D fighting game ever made--in fact, in many ways it seems downright dated when compared to superior 3-D fighters such as Soul Calibur and Dead or Alive 2. However, if you are seeking a simple fighting fix, JoJo's Bizarre Adventure does make a solid and colorful addition to the Dreamcast lineup. --T. Byrl BakerPros:Cartoon graphics and story line Simple controls make the game easy to learn Cons:Not a deep enough fighting game for purists Review Based on a famous manga (Japanese for "comic book"), Jojo's Bizarre Adventure follows the story of Jotaro and his friends as they travel throughout the Far East in search of his mother's captor, Dio. Filling more than 40 volumes, the story of Jotaro Josuke's family (hence the name "Jojo") spans multiple generations and is one of Japan's longest-running series ever. The linchpin of the storyline is the relationship between the main characters and their "stands." Stands are psychic partners that enhance the characters' own physical powers and are something akin to guardian angels. Fittingly, it was Capcom and its CPS3 technology that came along and made a 2D fighting game that was not only able to capture the detailed artwork and character designs, but was able to handle the extra animation involved with each character's stand. Unlike a game such as Street Fighter III, which used all of the CPS3 board's extra horsepower to render the massive amounts of animation in that game, Jojo's Bizarre Adventure used it to animate four characters onscreen at once (two characters with one stand each). When it was announced that the game would come home to the Dreamcast, it was with great anticipation that fighting fans waited to see how Sega's newest console could handle Capcom's most taxing 2D animation. After all, this would indicate how exact the eventual port of Street Fighter III would be. Fortunately, you don't need to worry anymore. The Dreamcast is clearly more than capable of handling Capcom's fighters, CPS2 or 3, with little or no sacrifice in quality, clarity, or speed. Offering not only the original arcade version of Jojo's Bizarre Adventure, but the Japan-only arcade sequel, Heritage for the Future as well, Jojo's Bizarre Adventure plays fast and controls great, even on the Dreamcast controller, although some may still prefer the Dreamcast arcade stick. One reason for this is the simplified button layout, which maps the weak, medium, and strong attacks to the X, Y, and B buttons, while the A button activates your stand. Newbies will benefit from the "easy" control-configuration which activates powerful attacks normally requiring complex motions with the press of a single button. Your "stand" is used to block attacks, offer special attacks, and absorb damage. However, due to the symbiotic nature of your character and his or her stand, should your stand take damage, you too will share in the punishment. While your stand automatically appears for certain attacks, you can summon it "permanently" by pressing the stand button. If your stand takes damage while exposed, your stand meter drops incrementally and when depleted, you'll suffer a "stand-break." If the fight ever gets to this point, your character is then stunned and left momentarily vulnerable to attack. The fighting in Jojo's Bizarre Adventure is a wild combination of typical Capcom "versus" games, like Marvel vs. Capcom, combined with screen-filling over-the-top super-attacks like those found in Arc System's Guilty Gear. In addition to the normal challenge mode, versus mode, and training mode, there is a story mode that lets you play through a linear set of encounters drawn directly from the original manga. As mentioned before, the Dreamcast version of Jojo's Bizarre Adventure offers the semi-sequel Heritage for the Future, so basically you get two games in one. Heritage boasts enhanced animation, most notably highlighted in the super-attacks, where the animation is vibrant and substantially more dramatic. In most cases, once you have gotten used to the two versions, you will just play Heritage for the Future, as it is really just a visually enhanced version of the original Jojo. Aside from a training mode, the are two different styles of play on offer: a story mode and a challenge mode. Story mode takes each character through their role in the storyline in linear fashion, and stays remarkably true to the source material. Challenge mode is Jojo's survival mode and gives you one life to get through the gauntlet of characters with. Although most American gamers won't be able to appreciate the subtleties of the storyline, and their relation to the manga that spawned it, as much as their Japanese counterparts might, there is certainly enough dialogue included in the intermittent cutscenes to give you an idea of what's going on. Even if you don't have any knowledge of the original comics, Jojo's Bizarre Adventure still offers a more intriguing back story than the vague Street Fighter plot ever did. So if you're into your 2D fighters, but have begun to grow tired of the countless Street Fighter spin-offs and don't really dig Capcom's 3D efforts, Jojo's Bizarre Adventure offers fine-tuned Capcom quality with a twist, along with a unique storyline and great control. Jojo's Bizarre Adventure is accessible to both newbies and hard-core gamers alike, which alone is worth its weight in gold. The graphics are as cool as the story, and the only drawback is that, unlike Street Fighter III and Alpha 3, the game does not support the VGA box. Otherwise, this one is a must for every fighting-game fan's library. --James Mielke --Copyright ยฉ1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review
M**A
Amazing game it worked well the game came on complete ...
Amazing game it worked well the game came on complete with case and manual and on time alittle more then what I wanted to spend but worth every penny
A**R
Doesn't work on newer flat screens. Huge difficulty curve ...
Doesn't work on newer flat screens. Huge difficulty curve, difficult to figure out how to play, however it still holds up visually.
B**M
Best Bizarre Fighting Game
One of the best fighting games I've ever played! Classic and fun!
E**A
One of the most obscure fighting games to come from Capcom...next to Power Stone
What can I say? This game is a bit off-kilter and rather off-the-wall, but it's still reasonably fun. The graphics reek of excellent detail. The soundtrack is amazing. The characters are very unique, as expected from the interesting manga the game comes from. However, I think it's the gameplay that tends to make things get a little crazy. I think it's a cross between Street Fighter, Darkstalkers, and the Marvel games. The "Stand" system is the games bread-and-butter, but it can also be very constricting, as you only have 3 attack buttons, and they are a weak, medium, and strong attacks. Then again, Tatsunoko Vs. Capcom is the same way, and, like this game, is very obscure with its references. However, that doesn't take away from its solid gameplay. I fully recommend it to anyone looking for a change of pace in fighting games.
J**K
Great Novelty item, but not a great game.
This game is defected with sloppy control and confusing action sequences. Some of the animations are interesting. It's a simple enough button mesher. If you've ever wanted to know the story line behind Jo Jo's Bizarre Adventure, then this is the easiest way. (Unless you like the manga.)If you're a collector of weird and random things however, buy it. I had a couple beers to play this one, and I also sold it after.
E**G
Great
Works perfect would buy other titles from this seller. Had this game as a kid an kicked butt in it.
D**E
Like ya girls klit
Everything was legit.Like ya girls klit.
S**S
Best Game
Perfect Condition!! Thanks so much.Awesome game.
Trustpilot
2 weeks ago
5 days ago