

🌟 Build, strategize, and belong in Everdell’s enchanting world!
Everdell Standard Edition is a 2-4 player Euro-style board game featuring streamlined worker placement and tableau-building mechanics. With stunning artwork and a rich thematic world, it offers easy-to-learn yet strategically deep gameplay in quick 30-40 minute sessions. Praised for its balance, replayability, and immersive design, Everdell is ideal for players aged 13 and up seeking a captivating city-building experience.
| ASIN | B0792JY6G4 |
| Age Range Description | Teen, Adult |
| Are Batteries Required | No |
| Best Sellers Rank | #410,614 in Toys & Games ( See Top 100 in Toys & Games ) #1,102 in PC-compatible Games #11,336 in Board Games (Toys & Games) |
| Brand Name | Starling Games |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts |
| Color | Mixed Colours |
| Customer Package Type | Reinforced Box with Protective Inserts |
| Customer Reviews | 4.8 out of 5 stars 2,693 Reviews |
| Edition | 2nd Edition |
| Educational Objective | Develop critical thinking, problem-solving, planning, and creative skills through strategic gameplay and city building. |
| Estimated Playing Time | 40 Minutes |
| Genre | Strategy |
| Included Components | 128 x Critter & Construction Cards, 16 x Event Mini-Cards, 11 x Forest Mini-Cards, 30 x Berries, 30 x Twigs, 25 x Resin, 20 x Pebbles, 30 x Point Tokens, 20 x Occupied Tokens, 24 x Wooden Tokens, 1 x 8-Sided Die, 1 x Game Board, 1 x Ever Tree, 1 x Starter Event Tile |
| Is Assembly Required | No |
| Item Dimensions | 11.81 x 11.81 x 0.1 inches |
| Item Dimensions L x W | 11.81"L x 11.81"W |
| Item Type Name | Everdell |
| Item Weight | 1.5 Kilograms |
| Language | English |
| Manufacturer | Starling Games |
| Manufacturer Maximum Age (MONTHS) | 1332.0 |
| Manufacturer Minimum Age (MONTHS) | 156.0 |
| Material Type | Plastic |
| Minimum Age Recomendation | 13 |
| Number of Items | 1 |
| Number of Players | 1 to 4 players |
| Operation Mode | manual |
| Power Source | manual |
| Size | Board Game |
| Subject Character | critter |
| Theme | Architecture, Building |
| UPC | 810082831054 013964757521 013964757538 610585962367 |
| Unit Count | 1.0 Count |
C**K
Great, Zen Game for 2-4 Players
My wife loves this game and we crack it out occasionally to relax after a stressful day. The game is easy to play, seems very well balanced (our final scores are usually within 10 points of each other), the art is wonderful, and it's quick. Pros: - Great worker placement/engine builder that is easy to teach - Wonderful art and theming - truly delightful, even for a cynic like me. - Quick to play and easy to teach* (more on that in a second) - most of our games take 30-40 minutes. - Card-based nature gives it a bit of (shared) randomness and replayability. - Simple, elegant design, not a lot of bloated rules or unneded complexity. Cons: - I've heard this is true of many Starling Games, but the manual is not well written and poorly laid out. My wife is a rulebook fan, but we both needed to watch a round or two being played online to understand it. There's also some imprecise wording on some of the cards that are open to interpretation. Nothing a good copy edit and wording changes in a second edition wouldn't fix, but it can make the first game or two a little frustrating. - Full sized cards (preferably with sleeves), the big standing tree, and large play area mean you'll need a lot of table space for this. I wish the cards were a smidge smaller to reduce its footprint.
F**S
Tremendous Fun with a Gorgeous Theme and Presentation
Everdell is a fantastic game that synthesizes the best game mechanics of a number of its peers. It blends the resource gathering / worker placement component of games like Agricola or Lords of Waterdeep, with the card draw / card synergy of Dominion, with the city building / planning of 7 Wonders. Considering I absolutely adore all of those games, Everdell immediately shot into the Top 3 Games in my collection. The card draw / card management aspect is the most unique and fun part of the game. Cards act as "quests" or "contracts," but also can be used as part of resource management, and you'll also need to have a keen eye for planning ahead to give yourself "bonus" actions / rewards. You start with a set of cards in your hand, and you'll send out your workers to gather resources to put those cards into your city, but there's also a community "pool" of face-up cards that can be bought by any player. The icing on the cake for all of this is that the theme, presentation, and artwork are a pure delight. There's just a magical "something" about the way the art captures the small details of the imagined premise of play that draws you in. It's a bit pricy, but when you see the quality of construction and the art, combined with the engrossing gameplay, it's worth every penny and more. If you have any interest at all in Euro-style board gaming, Everdell deserves---no, practically demands---space on your shelf.
W**R
High-level Game Play along with some Pros/Cons
Everdell is a turn-based worker-placement economic/farming/building game, similar to Viticulture (if you like one, you'll like the other). In a nutshell, you place your workers on the board to get resources of different types (wood, resin, pebbles, berries, cards, coins), and when you have enough resources to pay for a card, you lay it in your "city" in front of you, reaping the reward of that card. This progresses until you have no more workers, can purchase nothing else with your resources in hand, or opt to pass. At this point you retrieve all your workers, get some additional, and enjoy the benefits of the next phase (which is often the re-activating of some of your cards that make even more additional resources for the coming round). At the end of three rounds, players score to see who had the highest number of points/coins. Everdell has a few interesting mechanics that make it different from other worker-placement games. First, you are limited to the number of cards you may play ("in your city"), which means you might build the perfect engine and discover while you can afford expensive items you have no where to put them! So, it requires long term planning, strategy, and thinking about your options. Second, certain cards allow you to obtain other cards for free, so if you get the dependency chains just right, you can save your resources (but your city fills quicker). Third, the game doesn't hit a stall state where one player has done everything they can and must wait while others catch up before going to the next phase ("season"), rather you retrieve your workers and keep going. Although, at the end of the game, you might have to wait for players, but things move quickly and you can total your points at that time. This last item is where the game really shines -- because you're effectively making a choice: More Workers or Linger for more scraps (because you don't have enough workers to get all the resources you need). In the latter case, you get more millage from your turn, but the other player is going to be able to grab the stuff you want. However, there's a balance, in that your workers remain parked in places they'd like to be visiting (so you can block them). The game design in beautiful, it's colorful, it's got cute characters, and yes, there's a huge 3D cardboard tree as well. It's got nice little resource objects to fidget with while you're contemplating your turn. There's a huge deck of options, all kinds of variation cards so each game is unique and has its own bonuses, and there's even a mode where it can play single player. It's easy to explain and jump into. It is a good game for players that like a broad to overwhelming array of options that merely grows even larger with play. But, if you plan too far ahead, someone else can easily swoop in, take the card you had pinned everything on, and cause you to go back to the drawing board ...but because there are so many other options, the setback isn't that bad, often requiring a slight pivot of strategy, and so the game doesn't get frustrating when things don't work out as hoped. The cons. Turns out the 3D tree is highly superficial (and it has to be disassembled for storage). It's only function is to hold extra workers and four tiny cards, as well as some reminder text. The tree itself also holds the draw deck, which can make it difficult to get to. Print isn't in the best contrast or color selection, some text appears to be in a thin flourished font, and it's all a little too small for older eyes or bad lighting. The board itself is extremely busy, and the relative sizes of "one worker" / "two workers" / "many workers" is subtle. (Eventually you learn lower areas of the board are for multi-workers, cards have two spots printed on them, and pretty much everything else is one worker. Additionally, the iconography is pretty good, so the only thing to really worry about are the cards, which suffer less from the above issues.) The cards try to jam a lot of information onto them, and this can make reading them difficult due to the small sizes. For instance, want to know how many cards there are of that type? You have to look closely at the art work to find a very tiny number etched in a rock. Want to see what character a card can bring in? There's tiny print and even a tinier picture at the bottom right. We literally keep a magnifying glass at the table. Bonus cards better on readability, but they tend to use a comma where they mean an ampersand. But, again, none of this really detracts from game play, as once you get it, you won't need to do a lot of reading. The instruction manual is beautiful to look at and contains a lot of flavor content, and I give them props for keep it all to the side rather than interlacing it with the instructions themselves. The only serious complaint would be that the main instructions didn't go far enough in the text department. For instance, it'll show you a card and there'll be a tiny flyout reading "free character" and that's it. ...does that mean this card it's printed on is free? ...do all cards have this? ...are the cards that have this special? ...how do you use this, do you use this, when would you use this? Turns out, if you play the game the first time and discover that you've got a bunch of tiny chits you didn't use and a number of cards they fit on and you see other similar cards with those names, it'll click what they're for. And, it wouldn't have taken much to explain "If you card shows this, and the thing it names is available, cover it with one of those, and take the card without paying the cost." On the whole, Everdell is a very enjoyable and satisfying thematic game that offers strategy, construction, and engine building (over three phases) in such a way that there are extra considerations that make game play more fun. Would highly recommend this for game nights and gifting.
C**G
A cornerstone for your gaming library
As the title says, this is a cornerstone for your gaming library. I have played a good amount of Euro-games and currently own Viticulture, World's Fair, Imperial Settlers and now Everdell. Everdell is a slightly more advanced version of Viticulture. There are slightly more options for your meeples and the cards you get, whether Locations or Critters, always have some kind of ability that will help you now or later in the game. The artwork is simply stunning, some of the best, truly top-notch. It really immerses you and makes you excited to read the small quote or details that come with the critter or location. The pace moves quickly and crazy enough my 8 year old and 11 year old not only wanted to play but were able to strategize and play along in a game I was extremely certain was far above their ability (The publisher recommends 14+). That not only didn't stop my youngest players but it even captivated them for the 3 hours it took to complete the 4 player game. I have only played this once, right out of the box and its an instant hit in our boardgaming families library. We talked about the game well after we finished and my wife and I are attempting to play again this evening in a 2 player game. If you are looking for something slightly more advanced than Viticulture, this is your game. If you have never played a Euro game, this is your game. If you love animals, this is your game. I don't know many people who wouldn't thoroughly enjoy this game. Well done, Startling Games. This is one of your first games I have ever played and if any of the other games that are soon to come out are anything as good as this, then we have ourselves a new head honcho publisher that has entered the market. Which really excites me!
C**E
Such a great game, especially for 2 players!
My partner and I bought this after researching two-player board games. (We normally play with friends, but social distancing has kept people from coming over.) Though we have a number of two-player games, Everdell is our favorite! Before the first play, we each took about 30 minutes to read through the rule book. When reading, it seems a bit complicated, and our first game did go quite slowly. However, now that we’ve played it 10-12 times, the turns go faster and a full game only takes about 30-40 minutes. Some key points: with Everdell, it seems important to run through your next few moves in your mind to ensure you’ll have the supplies and turns. Also, the game seems to have an “exponential” feel to it, where not much happens in the beginning, then suddenly you’re able to do many things! (Similar to other resource-based games.) So don’t get discouraged in the beginning if it feels uneventful! Overall, the graphics are beautiful, the board is unique, the game is challenging (but not too hard), and every game feels like it plays out differently. I definitely recommend it!
E**Y
And excellent game with some minor design flaws
The game is fun. It's very fun. The art is beautiful and the smaller components are very nice quality. My only issue with the game is the design flaw of the tree. The tree is built in such a way that you can't really play with people all around the table. We have to bunch at one end to use it properly. It's optional, but it's still a beautiful component. It's basically Agricola with more luck involved. Luck is a pretty big component in my experience so far. Bad starting hand? Bad draw? You'll probably lose.
K**N
Beautiful game, engaging and cute themeing, deep but not too complex
This is a 5-star game for me. It ticks all the boxes of engagement, complexity, theming, AND it plays great at two-player which is a must for me since most of the time I play with my wife. This game has hit the table a ton since purchasing it a year ago, and it's always a hit. It's a deep game with lots of decision making and a few paths to victory, but it's not overly complicated. I can teach it to friends who aren't heavy board game players in about 10-15 minutes and they're usually good to go. I've recently backed the Kickstarter for two of the newest expansions, though I think the base game is more than enough and definitely worth $60 or so. My sole complaint of this game is the Ever Tree. It's kind of a pain to put together, and it's incredibly flismy. I broke it on my second playthrough.
R**S
A really immersive and cute family-friendly board game
I bought this game based on word of mouth recommendation from a friend and it's just as good, if not better, than what my friend said it would be. The artwork and aesthetic is impossibly cute. The game board and included accessories are well built and sturdy. The quality of the card decks is excellent. The one thing I want to warn folks about is that "how to play" video tutorials in youtube actually make it seem much more complicated than in it actually is. To be clear it's not a trivially simple game to understand, but it's not as complex as those tutorial videos make it seem (I feel they're trying to make the video shorter at the cost of understandability). My advice is grab the excellently illustrated and well written rule book and do a run through on your own and the mechanics and dynamics will become clear. It's family friendly but although it's noted as ages 10+, I'd say only if the child has experience with other multi-layer, multi-mechanic board games and the attention span to last 45m to 1h. If you kids around that age, I'd suggest crafting your own house rules and perhaps eliminating some of the mechanics altogether for the sake of playability.
Trustpilot
2 days ago
2 months ago