

🚀 Roll, build, conquer—be the Admiral everyone envies!
AEG Space Base is a fast-paced, family-friendly dice and engine-building board game for 2-5 players aged 10+. Combining luck and strategy, players roll dice to activate ships, generate space bucks, and earn victory points. Designed by acclaimed game designer John D Clair, it offers quick setup and gameplay (30-90 minutes), making it a perfect addition to any game night. With a 4.8-star rating and a top 25,000 rank in Toys & Games, it’s a proven hit for casual and strategic players alike.







| ASIN | B0793MT3Y6 |
| Best Sellers Rank | #22,667 in Toys & Games ( See Top 100 in Toys & Games ) #2,485 in Games & Accessories |
| Customer Reviews | 4.8 4.8 out of 5 stars (1,553) |
| Department | All Ages |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.04 ounces |
| Item model number | AEG7032 |
| Language | English |
| Manufacturer | Alderac Entertainment Group (AEG) |
| Manufacturer recommended age | 10 years and up |
| Product Dimensions | 9.06 x 9.06 x 2.76 inches |
| Release date | November 1, 2018 |
N**R
Fun, fast, easy-to-learn game that the whole family can enjoy!
I picked up this game based on recommendations from some gaming podcasts. I had heard it compared to Machi Koro (in terms of gameplay). Although that is s popular game, I’ve never played it so I can’t really speak on the accuracy of that comparison. What I can say is that I have really enjoyed playing this game. I have played it seven times, now, and have enjoyed every play of it. I’ve played it with both friends and family members and everyone else has liked it, too - even my wife who was really apprehensive about playing it based on the theme. Speaking of theme, the theme of this game is very light and has nothing, really, to do with the game play of the game, so if you, like my wife, see all of these rainbow-colored spaceships and cartoony-looking illustrations, don’t let it put you off. Game play if pretty quick, regardless of the number of people playing. This is the case because everyone can be doing things and scoring points on everyone else’s turn. The game is essentially a card-based engine-building game. For anyone not familiar with the term “engine building,” that means that you are using cards that correspond to dice rolls to score points. By adding to your sets of cards or modifying your cards, you increase your opportunities to score points and start scoring higher amounts of points later in the game. The first person to 40 points wins. I have not, yet, picked up any of the expansions to this game, but I may do so. I think the game is very good, as is, but may get an expansion just to add more players and cards to the game.
C**H
Very enjoyable and easy to learn.
Spacebase was a breeze to learn the core concept of the game and play style. The more you play the better the strategy becomes with how you buy and upgrade your spaces. This game is great with 2 (about 30 minutes to play) and works up to 5 without getting overly long in the play time. Essentially, players roll dice, use either the individual dice numbers or the sum of the dice to get money, income, victory points. Players use money to buy upgraded cards for dice slots on their board, previous cards get flipped to gain rewards on other players turns. First player to 40 victory points triggers the end of the game, game ends with the player that goes last in turn order. Overall a really enjoyable game that is not too heavy on strategy to intimidate new to board game players.
K**M
Really really good
Easy to learn and really fun.
E**I
A Great Light Engine building game for everyone
Almost everything is great in this game. Almost zero downtime for any player , colorful and easy to learn There is some need for better clarity around some card abilities esp. around ability charging and time for activation - but overall self explanatory... Highly reccomnded for ages 10 and up.
B**Y
Great gateway game
My wife and I have recently taken the plunge into board gaming. I kept seeing this game listed as a good gateway game so we gave it a shot. Really glad that we did. This game is really nice because it keeps you engaged even when it's not your turn. If you are looking to move past the classic board games and begin a journey into high quality board games this would be a smart choice.
A**N
Great upgrade over Machi Koro
I prefer to use Machi Koro to introduce new players to this style of game, especially girls who like MK's cutesy artwork, but game play wise, Space Base is an upgrade over Machi Koro in almost every way. Things I like better: + Can use either both die numbers to activate two 'sectors' or use their sum to activate one 'sector.' (On a 1 and 6 roll, you decide to activate either both the 1 and 6, or the 7.) + Most of the cards are different, but some still produce similar results across the board; unlike Machi Koro and Valeria where each number is locked up in terms of what it can or cannot do. + The cards also do more things that just pay out resources. You can also swap certain numbers, or make it so that your powerful 12-card can get activated on a 7. Or there are cards that can manipulate the dice number that you rolled. Strategies that implement a simple approach will always be competitive, but it is cool that there are other ways to win or catch up. + There is a lot less downtime in the game. This is especially true towards the end of the game, where you claim more rewards on your opponents turns than your own. I played Valeria as well and here are my opinions: 1. If Space Base is Machi Koro in turbo mode, Valeria is MK in hyper turbo mode. 2. SB starts off slower but at a certain point, peoples' engines start to hit their stride and then proceed to score points fast. Valeria starts off faster, but at both of their peaks, SB can have some of the sickest and most satisfying payouts. 3. SB uses cubes on a numbered mat while Valeria uses tokens. There are a lot of transactions going on in Valeria bc you are constantly getting paid out and converting tokens into more of another token. Physically getting paid with tokens is usually more fun, but with Valeria, I found the many transactions almost overwhelming. 3. SB's win condition is a race to 40 points. With Valeria, its 'who's got the most points at the end?' with bonuses awarded depending on who your secret character is. Overall: - I prefer Space Base over both MK and Valeria because I love SB's flexibility in building your tableau. - For people that are into fantasy themes, they would probably enjoy Valeria more, as it involves slaying monsters and such. - Despite the consensus that Valeria and Space Base improve on Machi Koro, MK still has one advantage: player interaction. MK has many more cards that impede your opponents progress. Space Base has only one and it is so OP, that I elected to take it out of the game. Valeria has some player interaction, but its nowhere near MK.
A**Y
Engaging interactive game
Every player's turn can affect everyone, so you are always engaged in the action. Some cards can be a little difficult to understand but overall there are numerous good choices. The base set really needs extra dice (available separately or in the Command Station expansion) and grids to keep the tracker cubes in place (available from 3rd party 3D printers)
B**R
This game is fun, easy to learn, and you can play it again and again. It might be good for 11+ and older because of reading needed and to understand complex strategy. One thing that I really like is that even on other players' turns you do things so it's not boring just waiting to get to you. You have 12 bases, each of them gives you something when you roll the dice if you have the right cards. Your opponent(s) get things too, from your roll. You save up point to buy cards for your bases that improve what you can get from your die rolls. You have different paths to victory so it suits different play preferences. It's well balanced, funny, and we've really enjoyed it. We don't have expansions, but the base game is good as it is. Would recommend as a group game but plays well as two players also.
E**D
Vendita e spedizione perfetta, gioco divertente ma lungo e diverso dalla aspettative. Dico così perchè mi aspettavo un Machi Koro più "serio" ed invece qualcosa di diverso c'è, oltre al fatto che la partita viene lunga: eravamo in 6 ed è durata qualcosa come 2h se non erro e ok era la nostra prima, quindi siamo stati lenti e quant'altro ma non c'è stato, almeno per noi, un ritmo che tenesse tutti sull'attenti. Questa forse la pecca, poca interazione diretta, poca sfida offensiva. Ma il gioco rimane gradevole, leggero e di facile apprensione anche nelle regole più complicate. Insomma, gioco carino ma non mi ha ispirato poi troppo. Se dovessi consigliare ad un pubblico medio, generale, o casual un gioco con tiro di dadi opterei più per Machi Koro (con espansione, senza perde tantissimo), che è similare nella meccanica ma più coinvolgente per tutti, anche se appunto meno serio, meno profondo.
D**S
Gutes Würfelspiel das in der Lichtgeschwindigkeitsversion gespielt werden sollte
F**A
Uno de mis juegos favoritos, lo jugué con unos amigos un par de veces y me decidí a comprarlo. Para 5 jugadores, un juego dinámico en el que no te aburres entre turnos. La única pega es que los dados adicionales para que cada jugador tenga los suyos propios vienen en una expansión.
M**E
This is a fun game. Ranked 191st out of all board games and ranked 30th for family board games on Board Game Geek. I'd give this game a solid 9/10. Me and my partner regularly get this game to the table. It plays quite quickly 30-40 mins for a two player game. We also play this during our monthly game nights with friends. Larger games take a little longer but are always great fun! This game is not complex. It's a simple engine building game.
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