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Bomb Rush Cyberfunk for Nintendo Switch is an exhilarating action-adventure game that invites players to explore a sprawling urban landscape, engage in graffiti art, and master a variety of extreme sports tricks. With dynamic gameplay elements and a vibrant community, players can recruit crew members, challenge rivals, and navigate a world where creativity meets adrenaline.
A**R
awesome unofficial Jet Set Radio Future sequel
After the release of Jet Set Radio Future, there really just weren't any games like it, this game however does an awesome job of being the Jet Set Radio Future sequel fans were wanting. If the Noise Tanks from Jet Set Radio Future were asked to spray graffiti burners illustrating what would happen in the not too distant future in the Netherlands, they would probably look something like the events in this game. The not too Distant future version of Amsterdam, New Amsterdam, looks cool. This has a somewhat more futuristic look to it than Jet Set Radio Future, not too much though that it basically has the far future look of " Hover " . The enemy tanks and choppers of Jet Set Radio Future are basically replaced with a futuristic versions, the brainwashed oppressive law enforcement also will storm the area from capsule hatches that emerge from the ground, adding to the feeling of being a rebel in an oppressed society. Your selected character can also perform a variety of cool tricks on the skateboard, rollerblades, and bmx bike movestyles, and also dance different cool dance styles including some 80's dances which are learned after defeating rival crews. The jetpacks in this game, although not capable of propelling characters across an area, can be used to glide down from great heights besides providing a boost of speed. There's also some great music tracks in this game, " Plume by " Legove, " Next To Me " by Leopard Davinici & Louis 707 , and " watchyaback! " by Wev are just a few of my favorite tracks in this game, it would be cool if there was a real CD soundtrack for this game and not a CD-R soundtrack. There is a vinyl soundtrack for this game though. At the time I played this game, there was a technical issue preventing a character from being unlocked, no major technical issues in this game though fortunately. Overall, some cool Jet Set Radio Future style Gameplay, fans of Jet Set Radio games should check this one out!
M**Y
A game that surpasses its inspirations!
Excellent game! All of the best parts of Jet Set Radio’s and Tony Hawks Pro Skater gameplay and none of the bad! It’s a fun, cool, well realized game that is extremely fun to explore and play over and over and over again! The art looks good, the music is fantastic, and the gameplay is solid and consistent. To be able to play this game on a Switch 2 at 60fps and turn it on for a solid couple hours and take it wherever is super fun and I never get tired of it! If you like Jet Set Radio/ Future or any of the Tony Hawk Pro Skater games even a LITTLE bit then do yourself a favor and get this game!
M**L
Great game, not big on a-lot of the music so far….
Its a great homage to Jet Set Radio Future, a game that X-box doesn’t touch or allowed you to play via backwards compatibility (as far as my attempts on the original xbox one…), thus fun cell shaded excitement. However my one gripe, especially on the switch version, actually is the soundtrack. I have managed to unlock about 12+ songs and I only actually like about 3 of them, thus far, and unless I’m missing something, I wish you can disable songs you don’t want to hear. I kinda enjoyed all the songs I’ve heard when i started playing, but then as you have to find the other song diskettes to unlock more songs, hearing “I’m like an author, but not the Aardvark (Author PBS cartoon reference)” for the 25th time started to bug me. I dumno, the Jet Set future soundtrack, while not all hits to me, was an all around better musical OST for me (except for that “hello Alison” song that goes “I see you at your job…” or something, I can’t remember). Otherwise great game and i am looking for the developer’s recently reviled sequel in the works for this! I may try to digitally get the ps4 version of BRCP so i can use my own usb drive music!
T**S
Stunning Game
If you were ever a fan of Jet Set Radio you absolutely need to get this game! When I first discovered Bomb Rush Cyberfunk, I thought wow this reminds me of Jet Set Radio, so I picked it up and after actually playing it you immediately discover it truly is the same spirit of Jet Set Radio, just on a modern console. The style is gorgeous, the music is perfect for the gameplay and it’s just pure fun. I’m glad I picked up the physical copy of this for Nintendo Switch because it came with a pack of stickers matching the graffiti from the game.
M**X
If you liked JSR then this is for you
Warning: spoilers! I was a huge fan of JSR and JSRF. If you know and love those games you will enjoy playing this. The soundtrack is killer and the graphics and gameplay are a clear tribute/reproduction to what I would call the original cell shaded game. Same attitude, funkstyle and a few added modded features like being able to walk around and remove your skates. The story has a bit of a morbid aspect for those with sensitivity to that sort of thing. Your character gets the head chopped off in the very beginning and you spend the rest of the game retrieving it. Otherwise it is a fun ride. One note to the devs if they read these - please fix the controls when entering a halfpipe it is super wonky when the camera keeps changing direction and you cannot point the joystick the right way!?
D**T
Just Can’t Get Enuf of the Funk
Bomb Rush Cyberfunk Review Just Can’t Get Enuf of the Funk Intro: “Jet Grind Radio!” That title screen, those cel shaded graphics that looked like a cartoon world that I could control and wander in, that was the beginning of the appeal of a little cult classic game called, well, Jet Set Radio or Jet Grind Radio here in the states at the time. The Sega Dreamcast was home to a myriad of games that have gone on to be regarded as classics in video games. These were games that not only looked years ahead of their time in graphics, but also combined strong gameplay, well done and unique soundtracks, and fun stories. The Dreamcast library has survived in the fond memories of gamers well past the short lived console. Many of these regarded games experimented with ideas of what games could be and laid the groundwork for more modern experiences. Yet, many ideas from that era had been left in the past with Sega’s last console with fans like myself wanting, wishing even, for a sequel of some kind. Over the years I’ve revisited Jet Set Radio many times for the fun and simple gameplay, the visuals that have stayed appealing to this day, and the soundtrack that lives on in my memory and the music library on my devices. To me, and many others, it was a timeless classic. There was a sequel in Jet Set Radio Future on the original Xbox in 2002, and a digital release on 360, PS3, and Steam sometime back, but otherwise the series was left to be forgotten while those that experienced it were left pining for more grind filled adventures. Enter Team Reptile, a team that began making a name for themselves with a 2D game set in the art style of Jet Set titled Lethal League. The team’s influences were clear and when they showed the trailer for Bomb Rush Cyberfunk I don’t think I was alone in my excitement. The part of me that had waited since those teenage years playing Dreamcast came alive with anticipation. I’ll discuss the game’s story, gameplay, sound, and presentation further, but to say in brief before that gets started; I’m no longer waiting for a sequel to Jet Set, I’m waiting for a follow up to the incredible Bomb Rush Cyberfunk. Story: Starting as though it were an Elder Scrolls entry, the game begins in a jail with a prisoner. Players take control of Faux, a skater and freestyle graffiti artist, or writer as they are referred to in this world, who has been locked up for some reason. Any story with a jail deserves an exciting jail break of course. Another writer, Tryce shows up and aids in the efforts to bust Faux out of the slammer, yet things don’t go quite without a hitch. Faux suffers an injury on the way out and when the next scene starts up Tryce, along with the girl glued to her phone, Bel, greets the player who finds themselves as a cyborg with a red angular head and no memory of who they were. Taking on the name of Red the cyberborg skater agrees to help Tryce, Bel, and the rest of the Bomb Rush Cyberfunk crew tag their graffiti all over the city and establish themselves over the many other crews and go All City as he tries to solve the mystery inside himself and the imposing DJ Cyber, the man who attacked him on his way out of jail. This aspect of a driving narrative around the main cast is one element that helps to let BRC skate out ahead of JSR. It’s a simple story that while not taking all the time it could to flesh out its full cast gives a good motive for the player and a backdrop for the adventure. The tale still managed to keep me interested through the use of story scenes and moments of dream-like gameplay teasing out the greater mystery of the cast and their ties to each other. Gameplay: Like with its inspiration, Bomb Rush Cyberfunk sets up an urban playground for the player to explore and shred through while tagging spots with their gang’s spray paint signatures. There are no mechanics to master for balancing on rails or management of spray can resources like the game’s spiritual predecessor. Just pick your way of movement: skates, boards, or bikes and rip it up while dodging the cops who employ increasingly overkill ways to end your crew and their minor crimes. Every part of the streets is able to be utilized for combinations of long tricks in a way that makes players quickly pick up on methods to extend their scores while hitting their graffiti targets. At a baseline, players that never experienced the old titles BRC pulls inspiration can still do just fine and get through the game, while those who are familiar will find joy in the overhauled system and the ability to create combos that would have been unheard of in the JSR titles. Gameplay is my only area of any misgiving. While the combos and worlds are great, players can sometimes become lost in the urban labyrinth with no idea how to advance or find things. In addition, while the brawler mechanics that have been added to encounters with the endless police forces are ok, they are not well explained and can become somewhat repetitive in the late game sections when all one may want to do is find the last hidden collectables. All that said, Bomb Rush Cyberfunk has a satisfying set up that takes the best parts of its inspiration and strengthens them, while leaving parts that could be given up in the past. Going for greater and greater combos will keep players coming back for a long time. Sound: Anyone who ever played the Jet Set Radio titles will remember the soundtrack of those games. A mix of funk, hip hop, alternative, and the occasional metal made a truly unique list of tunes that kept players bopping while playing from start to finish. It wasn’t the first game that showed how traditional music artists’ compositions could bolster a game, but it was quite the giant whose shadow is still felt today. Going into a game that seeks to pick up the torch bears with it a hefty expectation to be sure. Getting the musical artist, Hideki Naganuma, the talent behind many of Jet Set’s most memorable tracks to create music for Bomb Rush Cyberfunk was a great way to start to be sure. Cyberfunk’s OST is much more centralized in funk, EDM, and funk and it works so well. A plethora of artists contributed their skills to the game and made a soundtrack that should be taken in by listeners even if they don’t sit down to play the game. Through Bomb Rush Cyberfunk, I’ve found many new artists to follow and added many tunes to dance to in the game or out of it. I just can’t ‘Get Enuf’ of the music in this game. Presentation: Bomb Rush Cyberfunk has clear inspiration from the cel shaded style of Jet Set Radio to create a playable anime experience. The world players explore is bright, vibrant, with every rail and wall having gameplay purposes. It’s a look that was lovingly handcrafted by its team and shines as an example of pushing for style over what might be the most technically impressive piece. Right down to more flatly detailed faces and more blocky textures on certain parts of characters, Bomb Rush made the stylistic choice to be a new age Dreamcast game with modern polish and world sizes. It’s a look that, like its inspiration, will remain a treat to look at years to come. Conclusion: Whether you’re like me and other loyal Dreamcast fans, you’ve only vaguely heard of the name ‘Jet Set Radio’ and have been curious about the series, or just enjoy adventure games or the forgotten skating game genre, Bomb Rush Cyberfunk is for you. The overall length is modest, but the funky experience will stay long after the credits roll thanks to a well presented story, addicting gameplay, interesting art style, and a whole soundtrack of ear worms. Team Reptile succeeded in picking up the torch of a series it's clear the studio holds in high regard and did the ideas so much better. Team Reptile has gone All City now, and I for one eagerly await whatever it is they do next. Pros: Story is an engaging mix of underdogs rising up and mystery. Keeps elements of classic Jet Set Radio series that did well and improves on them while leaving behind elements that can be abandoned. Gorgeous cel shaded graphics bring the game to life. Soundtrack is full of music to get players excited and dancing Cons: Story is engaging, but fails to flesh out some of the core cast. Enemy encounters can be clunky and in late game sections are more annoying than engaging. Maps can at times be difficult to navigate. Final Rating: 4.5 out of 5 The BRC crew has taken up Jet Set Radio’s banner all while break dancing. When is the sequel?
H**.
Just buy it.
Came brand new in perfect condition. Had bonus stickers inside. Fantastic game
D**.
An absolute banger of a game.
I got this game on a whim after seeing a trailer for it on YouTube, and I am not disappointed at all. It's fresh, fun action that plays like an over the top Tony Hawk's Pro Skater game and looks like a Cartoon Network show from the early 2000's, and the soundtrack is this crazy funk-electric mix that perfectly matches the vibe of the game. I've heard friends compare this game to Jet Set Radio, but I haven't played that one, so I've got no clue if it's similar to that. Gameplay is fun, art-style and performance are fantastic and the soundtrack slaps. Also it comes with these neat stickers in the physical copy, so that's cool. 10/10 game, would recommend to anyone looking for a new game to play on their Nintendo Switch!
C**Z
Revivió Jet Set Radio
Me interesó este juego desde que lo anunciaron, pero cuando finalmente lo pude tener en mis manos, me sorprendió mucho la estética, la música y el sistema de juego, bastante inspirados en JSR y JSR Future pero sin ser una calca exacta. Muy divertido de jugar y con secretos para la gente a la que le gusta explorar bastante en esta clase de juegos. Por cierto, en la versión de Switch hay una opción para que el juego corra a 60fps si lo pones en el dock.
C**N
OG future funky vibes are back!
Amazing game for JSR fans, Air Gear fans, 3d platformer fans, funk music fans and skate/street culture enthusiast in general. Truly a love letter to the concept. This game is truly a love letter to the funky future art and genre.
C**5
El sucesor espiritual de Jet Set Radio, ya esta aqui.
Despues de años de negligencia por parte de SEGA, llega un estudio indie a darle a los fans lo que han pedido por mas de 2 decadas. Tuvo que salir para que la propia SEGA por fin se animara a revivir la franquicia. No solo replica la experiencia del Jet Set Radio original, la eleva aun mas en muchos aspectos. Para empezar este proyecto tiene una historia aun mas ambiciosa que la de sus 2 antecesores combinados. Y por si eso fuera poco, se desvia del enfoque exclusivo en los patines en linea de su antecesor. Dandote las opciones de ir tambien en skateboard, BMX o simplemente a pie. Puedes transicionar de medio de transporte a a pie al instante pero, para seleccionar el anterior aparte de primero desbloquearlo, tienes que hacerlo en la guarida. Y tambien puedes desbloquear diseños adicionales para los mismos. Y hablando de personalizacion, otra novedad que trae este juego a comparacion de su antecesor son letrinas, las cuales sirven para cambiarte de atuendo. Por defecto tienes 1 cambio extra por personaje, pero puedes desbloquear mas. Puedes personalizar a cada personaje a tu gusto, desde su atuendo hasta su medio de transporte. Lo cual es muy util, si no quieres perder tiempo en viajar hasta la guarida para cambiarlo. Simplemente cambias a un personaje que tenga el medio de transporte que ocupas. Y esto lo haces a traves de las pistas de baile, que son cuadros en forma de tablero de ajedrez que se encuentran en diferentes areas de los niveles. Justo como sus antecesores, los personajes extra se encuentran en los otros niveles. Y, para desbloquearlos, tienes que hacer tareas que ellos te ponen y una vez completadas, se unen a tu equipo. Una vez desbloqueados, se encuentran en diferentes partes de la guarida y los puedes invocar en las pistas de baile para usarlos. Y, como extra, hay 2 personajes mas que solo se consiguen comprandolos como DLC. Estos, a diferencia de los personajes desbloqueables, ya traen por defecto todos los cambios de atuendo desbloqueados. Y, continuando con lo de medio de transporte, aparte hay un taxi que te sirve como viaje rapido entre niveles. Pero no se desbloquea hasta un poco mas adelante en el juego. En su antecesor, los personajes recuperaban salud a traves de latas de aerosol rojas y graffiti e impulso a traves de latas amarillas y azules. Aqui, eso no existe. La salud se recupera automaticamente despues de dejar de recibir daño, el graffiti es ilimitado y el impulso lo recuperas enlazando combos de trucos. Los graffitis en su antecesor se ejecutaban con 1 boton. Aqui, solo los graffitis sencillos se ejecutan asi. Los mas complejos se ejecutan con patrones. Tienes un set completo desbloqueado por defecto, pero puedes desbloquear mas en los niveles del juego. Los cuales puedes consultar a traves del movil del juego. Uno de los aspectos que volvio a su antecesor un clasico de culto siendo la musica curada por el legendario compositor Hideki Naganuma, que ha bendecido al juego con 2 canciones completamente nuevas. La musica se puede disfrutar en su enteridad en forma de mixes exclusivos de cada area del juego. Y, si quieres escuchar una cancion en particular, se encuentran como desbloqueables en el juego. Incluso los propios mixes de cada area son desbloqueables para que tambien los escuches cuando y donde te plazca. Y para finalizar, aunque no hagas nada en el juego hasta en eso es entretenido. Ya que puedes hacer que tu personaje haga bailes. Y honestamente, me parece un poco injusto el precio del juego. Deberia costar al minimo el doble porque no solo es un proyecto bien hecho sino que aparte te dan un extra, algo que por lo general solo se ve en ediciones especiales. Dicho extra siendo calcomanias de los grafitis del juego. Algo que se aprecia mucho, ahora que ya ni manual traen los estuches de los juegos. Ojala la version fisica se mantenga en produccion constante, porque habra mas de 1 capaz de comprar mas de 1 copia, porque si se lo merece.
N**C
Jet set radio for a new generation
This game is cool! Brings me back to my preteen days playing jet set radio, but now I get to skate and that totally rules.
A**A
Buen título.
Entrega en orden. Juego muy recomendable con toda la esencia de Jet Set Radio.
Trustpilot
3 days ago
2 weeks ago