Bear in the Big Blue House: Bear's Imagine That!

Bear in the Big Blue House: Bear's Imagine That!

from GB
to Denmark
in 5-8 days
At your doorstep by May 22  to May 25 with standard delivery


  • 5 replayable activities.
  • Recording feature lets kids narrate their stories.
  • Printable pages encourage hands-on activities.
  • 2 ways to play: directed or free.
  • Clickable surprises in every room.
  • Imported from UK. Review ------------- Playzone presents all the fun and excitement that children love. There are problems to solve and up-to-date graphics with fast action, using some of the world's favourite children's characters. The programme delivers a fun-filled experience which children will want to repeat again and again. Bear's Imagine That welcomes players into the Big Blue House. There they meet Ojo, who is imagining she is Ojo Angelo a world famous felt-tip and crayon artist. Ojo has a small problem and needs help: she has run out of things to draw, but as the child explores the house and plays the activities Ojo will get lots of inspiration. There are five creative activities, but before they can begin the child must sign in as Bear's guest. There are several different rooms with arrows pointing to new rooms. If a magnifying glass appears the child can take a closer look at part of the room or enter an activity. When the cursor changes to a yellow paw they can get information from one of the characters or interact with an object. The first activity:--"Story Maker"--shows Treelo and Ojo making up stories. The player can help them or they can make up their very own story. There are four different settings plus all the characters from the Big Blue House. The child can choose backgrounds, place stickers and even record their own narration. "Bear Crafts", the second activity, has the child joining Bear in the attic, to either help him make some crafts or design some of their own. If they can imagine it they can build it. There is lots of fun in the "Sundae Bar", the third activity, as Tutter has invented a Mouseapult! He needs help to test it and the player must try and catch the scoops of ice-cream Tutter sends their way. Once caught they can either make an ice-cream sundae for one of the characters in the house or make one for themselves. Number four activity, "Pip and Pop Jam", is all about helping Pip and Pop to complete some songs they have almost finished. Once this is done they show their thanks by singing the songs. The last activity, "The Puppet Theatre", asks the child to help Tutter and Ojo put on fairy-tale puppet shows featuring the Big Blue House characters. Now and again Tutter stops the action and the player chooses what happens next. All the activities give Ojo inspiration for new drawings, and they can be printed out and coloured in. This programme is brimming with storytelling, music and creativity, and is a journey of discovery for any child. --Lynne Unwin Review ------ "There's just too much talking in this program," said one of our five-year-old testers when we asked him what he thought about the second Bear in the Big Blue House title. Other kids, who worked with the program for several days, enjoyed it more. Unfortunately, the producers of this program forget that you should never let talking get between a child and a mouse. The program starts with a sign-in process. Next, children can freely explore the five rooms of Bear's house where they discover five activities and a dozen or so mini, sterile animated routines designed to "enhance creativity." Of the five activities, just two have the ability to hold children for more than five minutes. In Sundae Bar, kids must catch flying scoops of ice cream before following a recipe for an ice cream sundae using yummy looking toppings. In Bear Crafts, there's a set of parts that can be combined to make different objects. Other games include a story maker where kids can help choose the sequence of events, and a jam session where children rhyme words to complete a song. These require some sitting and listening. The graphics and music are on par with the show (excellent), and the puppetteering and interesting house will keep children engaged for a while. Without more depth to the activities and greater control over the on screen action, however, this CD won't last long. Teaches: language experience, creativity: coloring, fun with language Age Range: 3-6 Copyright © 2000 Children's Software Revue -- From Children's Software Revue P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); Manufacturer's Description -------------------------- Bear and all of his Big Blue House friends are back! In this interactive learning adventure, the fun is all about imagination. Bear's little friend Ojo, will lead children through five all new exciting activities of creativity and role-playing. Silly story telling, riotous rhymes, craft creation, and more encourage children to explore new ideas, use their imagination, and express themselves while having a great time visiting old friends. Bear, Ojo, and the rest of the gang will entertain and educate children with hours of fanciful fun! See more ( javascript:void(0) )

Bear in the Big Blue House: Bear's Imagine That!


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