















๐ Step inside your games โ PlayStation VR brings virtual worlds to life!
Sony PlayStation VR transforms your PS4 into a gateway for immersive virtual reality gaming with a 120Hz refresh rate, adjustable lenses for comfort, and a comprehensive starter kit. Experience stunning 3D visuals and audio while sharing your gameplay on TV. It offers a premium VR experience at a fraction of the cost of high-end PC setups, making it the perfect entry point for next-level gaming.






| ASIN | B00I9WWBCQ |
| Best Sellers Rank | 4,695 in PC & Video Games ( See Top 100 in PC & Video Games ) 443 in PlayStation Legacy Systems |
| Customer reviews | 4.0 4.0 out of 5 stars (1,017) |
| Is discontinued by manufacturer | No |
| Item model number | 9827054 |
| Product Dimensions | 35.5 x 26.5 x 21 cm; 2 kg |
| Rated | To Be Announced |
| Release date | 13 Oct. 2016 |
P**B
Impressive console VR for a decent price
Who can forget the resurgence of interest from the Lawnmower Man movie in 1992 leading to dodgy looking VR arcade machines? We may have been going mad for it back then, but until recently VR at home has remained out of reach for most people. Google Cardboard and Samsung Gear VR changed that, but not before the early adopters in the PC world got their hands on Vive and Rift, those rather expensive headsets that require equally expensive PC hardware to run them at their full potential. Sonyโs PSVR aims to provide a middle ground to this market with a fuller VR experience than the mobile headsets but with a budget and hardware that isnโt as high end as the PC. Itโs important to state this before going any further because it puts the PSVR into perspective, itโs around half the price of the PC VR sets but promises the same sort of experience, albeit with a little less detail. It might the price of a new console, but thatโs still far more affordable than the price of a high end PC. But nobody was really sure it could live up to even these expectations, can a device like this really run from a console built in 2013? It seems it can, with some caveats. Youโll also need to ensure you either own or buy the PS4 camera. It came with early PS4 packs but can be bought separately, with a new version out to match the PSVR. Move controllers are optional, but improve the experience in some games. They can be found second hand or in the new dual packs designed for VR. First things first, though. For a fairly small headset, the box is absolutely massive. Itโs actually designed really well, with a little piece of material that opens the triangular lid half way and reveals the neatly packed wealth of small boxes that could easily go to form a real life game of Sonyโs VR title Tumble. The reason for all these boxes? Wires, tons of them. The box contains the headset itself, a breakout box, a full power supply in 2 pieces, a USB lead, 3 HDMI leads (1 to the Playstation and 2 for each eye of the VR headset). Thereโs a lead that then comes out of the headset and into the smaller box that takes the 2 HDMI cables and transfers the signal to the eyes. This contains an in-line remote to turn the headset on and off and also allows you to plug in headphones (a set of matching earphones is included, though I can never get in-ear earphones to stay in my ears, but that might just be me. The headset feels very comfortable in use, thanks in part to the high quality materials used. The headband is stretchable to fit any size head and is easy to adjust, while the actual lenses move in and out to fit your face, even if you wear glasses. Once connected, turning the headset on immediately takes you to the PS4โs menu inside the headset, with a picture on the TV mimicking what you see but in 2D. This is great for others who may be watching you make a fool of yourself while wearing the headset or for sharing your PSVR experiences. psvr-trying-on and this is how you look with the PSVR on. Very fetching. The actual experience differs based on the game or application youโre playing. Many games require just the Dualshock to control but have the option of using 2 Move controllers. These might be throwbacks to the previous generation, but they still work fairly well. There were a few instances, though, when the camera refused to pick them up as they were outside of the space, but most games will take advantage of the space and will compensate for this. The camera itself is used for face tracking. Itโs possible to look 360 degrees around and see things behind you, the headset can cope with this, but tracking movement of things like the move controllers or targets wonโt work. This is similar to the situation with Oculus Rift which is actually getting more cameras to support the forthcoming touch controllers, so this may be an option for Sony in the future. For now, though,it just requires games to realise the limitations and work around them. Thankfully, as Rift is similar, many titles have been ported over easily enough and will continue to share the larger catalogue of games as developers get a grip on the new tech. Sony have managed to get full HD (1920ร1080) for the headset via screens that show 960ร1080 per eye and up to 120Hz refresh. The Vive and Rift are both 90Hz as well, though they both have better resolutions of 2160ร1200 overall. In practice, there is a little difference in picture quality, but in most games this isnโt really noticable when youโre in the thick of things. Motion Sickness is another big issue for VR. Gear VR, Rift and Vive owners have experienced some sort of VR Sickness in games that require fast paced movement without a centre point to keep them focused. Itโs the same for PSVR. The 90Hz to 120Hz (depending on game) refresh rate does help to keep this to a minimum, as it does on Vive and Rift, but some games will affect people more than others. I found RIGS in particular to be a bit of a stomach churning experience, whereas games like Thumper and Battlezone were fine. Overall, though, itโs a hefty investment, though nowhere near that of its PC rivals and although there are plenty of launch games to keep you busy, if youโre worried about the outlay then it may well be worth waiting to see what else developers can do with the format. For those that can afford it, the Playstation VR hardware is impressive for the price point as an accessible console Virtual Reality solution that can run happily on a standard PS4.
M**5
Good as a first gen VR if you have a PS4 camera and move controllers
I got the PSVR on day one after I tried it at one of Sony conferences (in Glasgow). I fell in love with it after playing Farpoint and Batman VR and pre-ordered it from my Amazon. Why I picked PSVR over Rift & Vive: I game both on PC (GTX980Ti/Intel core i7- 6700K) and PS4 and eventhough I was able to afford the VIVE and the rift (before their price drop), I still went ahead with PSVR due to many reasons including: 1. I already had a PS4, PS4 camera and motion controllers from my old PS3 2. All these headsets are 1st Gen VR headsets and they all won't be great graphically (which is still true) just like the first Playstation/Xbox 3. VR is very new and many people won't appreciate it and there is a good chance that it might end up just another gimmick e.g. like PS move. So no point getting the most expensive one when there is a more affordable alternative 4. I believed that Sony will fully support PSVR and I was right.. Sony's exclusive games are among the best in VR Anyways, lets get to it: PROS: 1. Price without any doubt at the time was very reasonable (Especially when Sony initially announced project Morpheus long time ago, they stated that the price would be around $1000) and also comparing that to the price of the VIVE & the Rift (which didn't even include controllers at the time). Moreover, even with the price cut in the highend VR headsets, you still need a fortune for a PC that can run them smoothly (we're talking about a minimum difference of ยฃ500-700). 2. Backward compatibility with Move controllers. I kept my PS3 move controllers (don't get me wrong I still have both my PS2 & PS3) as I reckoned that Sony will utilise them with Project Morpheus when it was first announced. 3. Comfortable headset in comparison to the Vive/Rift especially for those who wear glasses (which my wife does). However, I am basing that on the reviews rather than my personal experience. 4. Resolution is good for an entry level VR especially with AAA titles like Resident Evil, Rigs, Starwars VR, Batman VR..etc and even with Indie games like Don't knock twice (which I highly recommend) 5. VR experience: that as I mentioned what sold the PSVR for me.. I am an old gamer (I played the first Metal Gear Solid game that was released by Konami back in 1987 on MSX2 platform) and I have always dreamed of VR and I gotta say, you won't be disappointed (unless you're one of those few unfortunate people who suffer from motion sickness). Its a whole new level of gaming experience especially for those games that utilise the move controllers like Batman VR, don't knock twice and London Heist. It gives you an extra level of immersion and sense of scale which you won't experience on TV or monitor. The things that you can do with a one button click i.e. trigger button got holding stuff, pulling triggers..etc. I enjoyed PS3 move at the time but this is something else. Cons: 1. Not many decent or "proper" games out there and you mainly get a 2-3 hours "experiences"; however, more games are coming. So far, the main decent games out there are RE7, Skyrim VR, Farpoint, Robinson the journey, Here they lie (last 2 don't utilize move controllers), Until Dawn, Eve Valkyrie, Don't knock twice Batman VR, London Heist (last 2 are Experiences NOT games). You have a good number of shooter games which are pretty much the same e.g. Arizona sunshine, Brookhaven experience, pixel gear ..etc (just point and shoot while seated! which are good fun but get boring especially with the problematic tracking of the move controller owing to the old technology & one camera in comparison to Rift & Vive) 2. Blurry: yup! its a bit blurry which can be annoying and can give you sometimes a headache trying to focus. I even sometimes pull the screen away from my eyes which seems to improve the focus. I have tried everything including adjusting the pupils distance..etc but I gave up eventually. However, there is no "god rays" or "screen-door effect" or "god rays". 3. Poor tracking for move controllers: as I mentioned before this is expected when factoring in the old technology of the PS Move controllers (you can slightly improve that by playing in a dark room as camera tracks the light balls of the move controllers) and the single camera (in comparison to 2 sensors for RIft/Vive). It can be really tricky when you try to grab or shoot things that are behind you or even to your left/right. 4. No room scale VR: which I am not honestly bothered about and pretty sure most people aren't as well. Besides, in Britain you don't have the luxury of big rooms in most houses/flats. I am pretty sure that I missed few things but in a nutshell those are the main points that I wanted to highlight. I am planning to get the VIVE 2 (Oasis) if HTC are still planning to release it as I don't quite like the current huge controllers and I like the Oculus touch controllers better but I prefer the VIVE tracking/sensors. I am happy that I went with the PSVR as a first gen VR as there aren't many decent games out there but if you are a horror fan like me, you will enjoy horror games in VR.
B**N
Wow is an understatement.
I've been a dedicated Playstation fan since I was a young lad (I'm now 25). PS1, PS2, PS3 and now the PS4, I'm a loyal customer and genuinely think that Sony delivers not only the best gaming consoles out there, but some pretty amazing exclusives too. Decided to invest in a Playstation VR after a LOT of debating, and my god, what an experience! None of the reviews or endless gaming videos on Youtube of people wearing the VR do it any justice. It's one of those things you HAVE to play for yourself to fully get how fantastic and immersive it truly is. It is truly the future of gaming, and a very exciting time to be a gamer. Set-up is fairly easy and doesn't take too long. Just be prepared that there are quite a few wires that you'll be fiddling around with. The headset itself is comfortable and adjustable to fit all head sizes. Quality of the lens view itself is fantastic, though make sure you wipe the lens carefully each time you use it (cloth provided) and adjust the eye-distance and other little headset settings with the VR camera (which you will need to purchase separately). The VR headset/experience itself? Brilliant. Nothing I say will do it justice until you try it for yourself. There isn't a huge catalogue of games available currently, but Resident Evil 7, which I'm currently playing in VR, is worth the price alone! Absolutely immersive, terrifying and heart attack worthy. I'm very excited to see what future games developers have in store for PSVR. Another feature that you may be interested in is the recent implement of being able to play 3D Blu-rays (as well as standard) in a 'cinematic mode' on the headset. Oh yes, it's fantastic! It looks like you have your very own seat in Vue or Cineworld. Did you hear that right? Yes! It looks like you have your VERY OWN CINEMA SEAT. So go out and get one of these bad boys. Truly worth the money if you are looking for a little treat for yourself. Reminder: You must own a PS4/PS4 Pro, Dual-shock controller and PS4 camera to support VR. PSMove controller for certain games only/optional. All bought separately. Happy VR gaming!
B**N
The inevitable troubles of version 1.0
I got this kit because I was excited by the possibilities of VR. I still am. Short story: It's an enjoyable experience, however it lacks the games to make it really shine (although Job Simulator is surprisingly enjoyable) and is imperfectly designed so that basic usage has small irritations which I will explain in the long story. I do like the VR experience, but I will be returning the kit and waiting for the next iteration. Long story: The installation and set up of the kit is pretty simple. No issues there. The kit is surprisingly comfortable although the cables get in the way a little and the headphones can get a little tangled. First impressions were that it was a little blurry and I had trouble keeping a position where it stayed in focus for any length of time. I have since discovered two things: 1. It fogs up fairly easily over time and so it's advisable to use a microfibre cloth every 10 minutes or so. 2. The set up procedure leaves out an important step which measures the distance between your eyes. This is important and shouldn't be skipped. Luckily it's easy to do and is fairly easy to access. Once I did this the blurriness was less of an issue. It still happens, but much less. I then played all the available VR demos, I bought Rez Infinite, and tried the X-Wing mission in Battlefield. In all cases except Job Simulator I had a similar experience which was an initial excitement of entering a new world, followed by a slow dawning disappointment about the games themselves and minor quibbles with the head set. The headset goes over your eyes obviously and this means you can't really see anything else. This is perfect for when you are fully in the game experience, but if you need to pick up a controller, or see what button you are pressing, you'll have trouble. When the headset steams up you need to partially or fully remove it to wipe the lenses. Then put the headset back on, and then feel about for you controller. Not a disaster, but annoying. This is worse if you are using a game with the move controllers (like the excellent Job Simulator) because the move controllers don't seem to be integrated into the PS4 dashboard properly yet. You can't, for instance, select left and right items, because the motion isn't detected in the dashboard, probably for good reasons, and the move controller doesn't have a D-Pad built into it. Version 2.0 should really have a front mounted camera, and some way to vent the inside of the visor. In terms of tracking, I had a relatively ok time with it. There was some noticeable second-to-second drift in Drivetime VR, and I'd have to recalibrate the centre position on most games every few minutes, which sounds bad but all it involves is holding down the option button for a second. Not really a problem, although a slight niggle. People have also complained about the screen door effect. It's certainly there, but it didn't bother me. Your mileage may vary. The games are generally well made. The experience of getting into an X-Wing cockpit is very good. The London Heist demo is surprisingly fun given how simple it is (with Motion controllers). The RIGS demo seems particularly polished and is the only one out of all of them that gave me a distinct sense of movement and motion (which apparently makes some people sick, but I liked it). Job Simulator (with motion controllers) was for me the most fun and immersive. It's very silly and I wasn't expecting to like it nearly as much as I did. With the exception of Job Simulator, and perhaps RIGS and London Heist demos, all the games fell a little flat even within the course of the short demo time. The X-Wing mission seemed a bit rushed. The starfield felt like it was a low res image stuck on a sphere. The battles with TIE fighters felt messy and unrewarding. No where near the fun of the X-Wing/TIE fighter games of yore. Maybe rose tinted glasses there but the original games had much more exciting battles, better UI to determine where things were in space, and a far better shield/engine/weapon mechanic. It felt like it was designed for an audience that were new to games. I hope this is improved in the full experience. As a taster it certainly showed potential. The Kitchen Demo didn't scare me at all. Perhaps I'm alone there. Far more terrifying is Alien Isolation without VR. I hope they do a VR version one day. Drivetime VR felt like I was driving a large plastic toy around. I'm told the environments are impressive in the full game. Rez is great in VR, but Rez is great without VR. Fortunately Rez can be played both ways so when I return the VR kit, I'll still be able to play it. It seems the sensible thing to do is release a game with VR content optional if possible, rather than VR only. I expect there'll be more examples of this in future game releases. All the other demos had their moments, but few of them, and some were just dull games through no fault of the VR tech. I didn't play Batman VR. I hear it's very good. In summary, I think there is a lot of potential here and if you have money to spare it's a good purchase. 3 stars is good. To make it great it really needs to get better designed games and these changes to the kit: 1. A vent for the lenses, or other suitable de-fogging system. 2. Integrate the eye distance setup into the main setup. 3. A forward looking camera you can turn on and off at will so you can look around the room you are in, or a way to easily slide the visor out of the way without taking it off. Or both. 4. Better cable management, although that's going to be tricky to do. 5. integrate the motion controllers into the dashboard better. 6. improve tracking. The system uses old tech and it's passable, but it's not great. It's certainly a good start to VR. If you can't wait to get in, then buy it, I'm sure better games will be coming out soon to solve a lot of the issues here. I'm going to send mine back, rather regretfully, and wait for the next iteration.
J**N
Great immersive experience we love it!
I pre ordered my PSVR. I love new technology. It arrived Friday evening the day after release which was a bit disappointing from Amazon who usually deliver on release day. They had emailed a few weeks in advance so it was not a surprise. It took about 10 minutes to set up following the simple instructions. Lots of cables as everyone has said but you can leave the ties on most of them and you just move the TVs hdmi so pretty easy. Mine is all in a cupboard as the wife doesn't like the mess so all tidy. I have to keep the cupboard doors open when playing due to the heat but that was always the case with the PS3 and PS4. To give my review context I love gaming, I have three boys (11 and twins 8) and a daughter 4. We play a lot of games, mainly board and card games, together but my daughter can't really play. I started with VR worlds. As I am sore most did with this title first was the shark dive. This really shows what this thing can do, even the wife had a go and was impressed and that's saying something! The London Heist is amazing too, sitting in the old east end pub picking up and lighting a cigar, you can actually smoke it by sucking as the mic picks up the sucking noise! The game is mainly visual again showing off what the device can do. I banged my head because you can lean over and look over things, it's really cool. The game parts are shooting and these are fun though brief. Watch out for kids with this one though because the hard man character shouts the F word pretty much non stop throughout! The other game we enjoyed on there was the danger ball. It's a simple bat and ball type game like the old Atari thing you played with paddles, only you play it with your head. The 3D view makes this awesome. The free playroom app is a lot of fun and this let me and the four kids all play together as a few games are 2-5 player. One in the VR headset, the others either shouting out instructions or playing with controllers. They say the headset is for over 12s but my kids were fine with it. I kept it to short bursts of play, the PlayRoom game (free) helped here. Sunday morning 05:30 my daughter came in to wake me up to ask if she can be the cat again! So lovely that she can play a game with us that she can understand and be properly involved. This was one of the best two mini games where the VR person is a cat and the rest are mice collecting cheese. Lots of fun, basically the cat has to stick their head out of the curtains and catch the mice moving. The mice have to dash about collecting cheese but freeze when the cat sticks their head out. They hide under a can or milk carton. Lots of fun. There are fun visual rewards for the winner. The monster one is fun too but make sure the monster has plenty of space as they are dodging all over to get out of the way of the many things the other players throw at them. I have move controllers from my old PS3 but have not used them yet so can't comment on their use. I can't wait for some sort of tennis game in this. A final word about the graphics, they are not as good as a normal PS4 game but who would expect that, plenty good enough. We all think the experience in the headset is way better than what you see on the screen. No screenshot or video could ever do it justice so try it, lots of shops are doing demos now. I think you will be blown away. My kids and I really love this, it's expensive but what fun! Right my turn to be the cat!
R**4
Like lowering yourself into a 3DS game inside a rubber diving bell with an air leak while an octopus tries to mate with you
One day consumer VR will be a sleek, wireless, high fidelity experience โ rather than like lowering yourself into a 3DS game inside a rubber diving bell with an air leak while an invisible octopus tries to mate with your arms and neck. One day it will be worth it. Today is not that day. Sadly, PSVR is perhaps the least consumer friendly entertainment product I have ever encountered. Setting up all its cables is like wrestling with an octopus or giant squid. And that's when you can actually set it up at all. The processor unit and HDMI output back into my TV does not work on my launch PS4, nor apparently on many other people's launch PS4s. This actually makes the unit completely inoperable unless you can turn it on, quickly unplug the PS4 HDMI, plug it into the TV and update the VR unit firmware - all before it turns off again. (A process I discovered by accident, following two hours of troubleshooting.) Thereafter, the experience is occasionally wonderful, but most often mediocre or infuriating (and it still won't display on the TV): - The lenses endlessly fog up; you have to keep pulling off the headset and wiping them with the included cloth. - The field of vision feels limited; all your peripheral view is dominated by the rubber mask. It's not like being in another world. At its best it's like being in a diving bell inside another world. - The tracking is maddening: jerking, jumping, shuddering ever few minutes โ or subtly drifting to the left or right the whole time so that you find yourself shifting your chair round to follow it, and after half an hour are almost 90 degrees from where you started. I have followed all the guidance on setting up the camera, using it in a dark room, etc. To no avail. - The image is often dull or pixelated and cheap looking. When displaying pitch black or dark solid colours an obvious screen texture is visible. - The headset is exceedingly difficult to get focused properly. One wobble or jog or minor adjustment and it falls out of focus. - The games are very brief and lightweight. You will not believe how soon Batman VR or PlayStation Worlds is over. - The cable attaching the headset to the processor unit is bulky and not very long; it's a constant distraction in games, and you'll often catch your arm on it and jerk the headset violently - a horrible experience. Having to have wired audio adds to this entanglement. - Sony big cheese Shuhei Yoshida recommended the use of the Gold PS4 headphones in conjunction with PSVR, but they only just fit over the top if you have the VR headset in pretty much one rather awkward position (even then it is a serious squeeze). I finally got the VR headset focused and comfortable and it turned out I had to shift it an inch or two just to have audio, thereby losing the focus and comfort. - My unit also had several dead/flickering pixels on the right hand side of the screen. - Watching 360 video is a big letdown. I thought it would be immersive; it left me totally indifferent. This is obviously not PSVR's fault - it's just the first time I've seen video in that format. It's really not that immersive or exciting. I still believe in the potential of VR. There is a fleeting magic in some games of feeling like you're inside another world - especially with motion controls, where your 'hands' are visible in that space with you - but this is such a compromised version of it that it has put me off it for another 5-10 years.
C**W
It's the future...
Okay, I will admit I am a gadget nerd, and I had to try VR pretty much as soon as it was available, but the price of the PC systems put me off. This system is well priced (assuming you already have a PS4, but to be fair you can get PSVR and PS4 to run it for pretty much the same price as the HTC Vive without a high-end PC to run it. Even so I ordered PSVR "unseen", and I don't regret it for a second. Not every game I have tried is necessarily to my taste, but they have almost all been amazing in some way. This is a genuine VR unit, not a compromised "toy" version - it's a quality Sony product, comfy, easy to use, but most of all it has some genuinely slick and high quality games and apps available. A lot of the early games have a bit of "tech demo" feel about them, but so do a lot of early console games, they will get better. Obviously the 3D display is the main feature, but little mentioned is the 3D surround sound that means that even with the included ear-buds you get amazing sound that sounds like it is coming from above, behind, whatever, and sounds move around as you turn your head and follow the image you see - it really helps to sell the illusion that you are in another place. The moment you put it on and fire up a game you realise why this is the future. You are no longer watching a game from the outside, you are literally in it. No YouTube videos or streaming can begin to convey what it actually feels like to play a VR game, you just have to try it. Until Dawn: Rush Of Blood, Batman Arkham VR and Thumper are the best games I tried so far, and all would be nowhere near as good as TV based games. My wife's reaction to the VR Worlds Ocean Descent (the "shark level") was worth the money on it's own! Sony also did a pretty good job of making a potentially solitary experience as social as possible with a shared screen display and even games that allow some players to,join in on the TV and see something different to the VR user - we had great fun with the Monster game where the VR user plays a cartoon Godzilla type and the TV players play as little robots trying to stop the monster. I'm delighted with the PSVR so far, and I can't wait for some of the upcoming games, especially the Star Wars X-Wing mission coming soon.
N**M
PSVR - An honest review
I don't normally write reviews but as this is such an important milestone in gaming tech I feel I should. So... Set up: In short there is a separate box, an extra plug socket to find and a fair few new wires to deal with. Setup is easy, following the very simple instructions, but if you're anything like me you won't enjoy the resulting mess it creates in your previously tidy TV cabinet. Also I'm not a fan of having to plug the VR box into the front of the PS4 rather than the back, due to lack of sockets. All not an issue for those planning to upgrade to the PS4 Pro though. Once you're setup you have the usual pain of everything requiring a software update. The system, the VR, the demo disc, any games. So if you have a slow internet connection prepare to be patient. The headset. As you'd expect this takes a bit of getting used to. It actually sits higher on your head than you might expect. I had a few initial issues with it fogging up and with wearing it with my glasses. However, I eventually resolved both of these and had the headset fitting comfortably over my glasses without fogging up and everything nice and clear. I couldn't get the area around the eyes to sit against my face fully though so any lights on in the room will produce some light leakage into the unit from below. However, have the lights off and you won't notice. It is fully adjustable so you can get it just right. You do also have to take into account the fairly chunky cables going back to the unit and also your headphone wires though. The experience: I probably spent a couple of hours on it and in that time had a go on VR Worlds, Battlezone and Allumette. I fully expected to feel instantly dizzy, nauseous, and disorientated once in VR. However I was very surprised at how natural it felt. No frame rate issues meant looking around felt very real and even looking down through my own legs (Ocean Descent) wasn't too freaky. In short, it works. It's VR. You are immersed in the world and you can look and even move around it with ease. A fantastic experience. True VR for the home and mind blowing for the price. Oh and headphones are really a must for true immersion. The earbuds that are bundled with the VR are fine for starters. Almost impossible to explain to anyone who hasn't tried it. Any cons? Yes. The graphics are nowhere near as good as you will be used to from normal PS4 games. However, I was expecting this and wasn't too perturbed. What I wasn't expecting, as it hadn't been mentioned in any write up I'd read, was the slight graininess. Every experience was slightly marred by the slight visible grain caused by the pixels on the lenses. This meant that nothing was quite as crisp as I'd have liked. In short, at the price (and even less of a wallet hit if you've been saving since pre-order day), I'm impressed. I will be keeping it and am very much looking forward to playing Eve and the other games I have waiting at home tonight. As someone who already owned a PS4 and has no intention of spending thousands on Oculus and a PC that can run it and keep up with ever increasing tech demands this is really the only option.
G**T
Five Stars
This will never disappoint you! Itโs the next level of gaming. Awesome!!!
R**O
Sony
Devo capirlo ma sembra buono
J**S
Casque vr
Parfaitement reรงu produit bien entretenue merci
A**ใผ
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