---
product_id: 47881182
title: "CATAN"
brand: "catan"
price: "6 kr"
currency: DKK
in_stock: false
reviews_count: 12
url: https://www.desertcart.dk/products/47881182-catan
store_origin: DK
region: Denmark
---

# 3-4 players, 60-90 min Dice-driven strategy Modular hex board CATAN

**Brand:** catan
**Price:** 6 kr
**Availability:** ❌ Out of Stock

## Summary

> 🌟 Own the island, own the game—Catan is where strategy meets social swagger!

## Quick Answers

- **What is this?** CATAN by catan
- **How much does it cost?** 6 kr with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.dk](https://www.desertcart.dk/products/47881182-catan)

## Best For

- catan enthusiasts

## Why This Product

- Trusted catan brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Compact & Complete:** All wooden pieces, cards, and dice included—no assembly, just dive into the fun.
- • **Endless Replayability:** Modular hex tiles create a unique island every game—never the same adventure twice.
- • **Classic Legacy, Modern Vibe:** 5th Edition of the iconic game that’s shaped tabletop culture for 25+ years.
- • **Social Strategy at Its Best:** Trade, build, and negotiate with friends or remote teams—forge your own Catan community.
- • **Fast to Learn, Deep to Master:** Minutes to grasp, a lifetime to strategize—perfect for millennial pros craving mental challenge.

## Overview

CATAN 5th Edition is a strategy board game for 3-4 players aged 10+, featuring a modular hex board with 19 terrain tiles, 60-90 minutes of gameplay, and a rich trading and building system. It includes 20 wooden settlements, 16 cities, 60 roads, resource and development cards, and a wooden robber pawn. Easy to learn but endlessly deep, it fosters social interaction and strategic thinking, making it a timeless classic for both casual and competitive players.

## Description

From the manufacturer

Review: One of the best games that not enough people know about - Story: I awoke one morning on the island of Catan, at the time I didn't know I was on some island in the middle of nowhere. After walking around all day, I ended up strolling down a hill, towards the sunset, hoping it would take me away from the madness of hexagon terrains covered with fields, forests and mountains. People were all around trading their beloved sheep for a piece of grain, or a chunk of rock for an entire tree. ​ Hiding behind one tree that someone had just given away for a brick, was a robber. Dressed in grey, he was waiting patiently, and I soon found out what he was awaiting for as two hopeless pillocks came along and rolled a couple of dice along the ground. They rolled a 7, and quickly the robber came flying out and smashed them both over the head with a tree branch and rode one of their sheep off in to the sunset. I don't know what was more bizarre, the sheep riding robber, or the fact two people just stopped to roll a couple of dice in the middle of a path as if it was a normal day, and as if they hadn't got anything else better to do. Further on in to my journey, I discovered more people, building roads, Knights hitting people and taking things to give to other people, and others begging for ore... I carried on walking to get away from this crazy world, but I was trapped on an island of pure insanity. The only way off, wait for the Seafarers to bring their boats, and even then they would take me to more madness. It's fine though, 'Scotty, one to beam up'. ARGH! No wait, it's more madness in space. I just saw a Klingon Robber smash someone's skull in to steal their Oxygen! - - - - ​ Review: The game known as Catan, or to the more experienced a tabletopper, Settlers of Catan. Created by Klaus Teuber, he's created many more versions since he first started this back in 1995, which include Star Trek and Game Of Thrones. It's sold millions upon millions of copies and remains one of the best board games that too many people still don't know about. This is a trading game that's easy to learn for 3 or 4 players, but could end up making you hate dice more than ever, but you'll still be playing it for years. It can be turned in to a 5 or 6 player game with the expansion, and that's a joy in itself. You build the board by creating a hexagon seascape, and fill it with an island using 19 hexagon pieces of different types of terrain that provide resource. Of course, when you play your first game of Catan, you'll use the standard rule names for resource like lumber, grain and wool. It'll soon turn in to wood, wheat and sheep. The classic line of course while trading is "Do you have wood for sheep?" It even went as far as The Big Bang Theory in an episode called The Recombination Hypothesis. Make sure you look that one up if you haven't seen it. The innuendos are incredible. On setting up the game, you have a nice looking island with different land masses like mountains, forests, and even one tile that has a desert. This really is a dirty place because it's the original home of a robber. More on that entity in a moment. Each tile gets a number. This can be set up from the Game Rules and Almanac you get with the game, or you could be really daring and mix up all the tiles before placing them down, and that goes for the circular numbers which are placed on each tile as well. Mixing them up seriously creates a challenge, and always makes for a different game every time and gives it more longevity. Now the board is ready, everyone takes their coloured pieces which consist of 15 roads, 5 settlements and 4 cities, and also have a Building Cost card which comes in very handy. Try and play the game without fiddling with your game pieces. Apart from playing the game properly, you'll be building things with them every chance you get. To kick off the game, choose the starting player who puts down a settlement and a road in between the terrains (on the corners of the hexes), or even on the edge of the island near the sea if you wish. Then players go clockwise. Once it gets to the last player, they take their turn and then have another turn and then placements go anti-clockwise so everyone ends up having two settlements and two roads on the board. On the players second placements, whatever the settlement is touching for example, two forests and a pasture (which will soon be called sheep), you'd get two wood cards and a sheep... I mean wool card. These cards can be used to build things, as long as you have all the required cards, which you collect, trade and spend throughout the game. Important rules, each settlement placed at the start has to have their road placed next to that piece so it's always a good idea to observe the board before placing anything, and also settlements/cities cannot be next to each other, there is a two space rule for all settlements/cities. That becomes very clear and easy from the first game. After placing all the pieces, the game begins with the throw of the dice by the player who first put down their settlement and road (who is also the last person, which is fun). When the dice land, whatever number comes up, players with settlements touching terrain of that number get the resource cards. Later on, when players have cities, any city touching a terrain would get two cards. It's quite a simple game, but the dice decide your fate more than anything. Great fun though. When it's a players turn, after doing the rolling and getting resource phase, trading can take place. It's only between the current players turn and everyone else. Players cannot trade with each other if it's not their turn. Let's talk about that dirty Robber. This originally sits in the desert, but once a 7 is rolled, or if someone uses the Knight Development Card, it can be moved and placed on any number on the board, which blocks that number until the robber is moved to another one. So if the Robber is placed on a '5', if anyone has a Settlement or City next to that terrain with that covered number, they wont get any resource cards connected with it until it's moved. It's evil, especially if you get a game where the 7 comes out constantly, and it does happen. By the way, whoever places the robber and puts it on a number that's connected to another players Settlement or City, they can steal a random card from them, if two people are next to that terrain, the robbing player chooses only one person to steal from. Like I said though, evil. Every player has a Building Cost card to show what you need to build roads, more settlements, cities, and development cards which can end up putting anyone who buys them in a strong position. These development cards hold such things as Knights, when used can move the robber on the board to a new number, usually someone you want to block and/or steal a card from. Handy tip about the Knight card, you can use it before rolling when it comes to your turn, always fun to steal someone's card before things really kick off. There are also Monopoly cards which gives you the power to say any resource and every player gives you ALL of what they have of that resource. There are cards that give you Victory points, which gets you that little bit closer to winning the game, and these are revealed as soon as you have 10 points to be victorious, but never shown until the end. All development cards can only be used once, and you can't use a development card as soon as you buy it unless it's the Victory point card that gets you to your 10th point. Yes, 10 points, that's all you need for victory, to be the lord of the sheep and master of bricks. The King of wheat and a God of the forests. It doesn't sound much does it? 10 points. Good news, everyone when they set up the game starts on 2 points for having two Settlements, which are worth a point each. Get a City to replace a Settlement, it's worth 2 points, so you're aiming to get as many Settlements and Cities on the board as possible. But games can go on for an hour or two before there is a victor, and even longer if you have the 5-6 player expansion. It's brilliant. Winning is earnt through strategy, but every roll you want certain numbers to give you the resource to build what you need. It doesn't always work out as you plan. Other things that can get you the 10 points are the bonus missions. If you have the longest road, you claim the Longest Road card which is worth 2 points, and also the Largest Army card, also worth 2 points, for anyone who has the most Knight cards. This can take time, they're only available when someone has a road length of five, and three Knight cards. They can be taken though from anyone who manages to get more, meaning they lose the 2 point advantage and the new player gains it. I think having these cards puts you on more edge than anything. Having a Settlement or City at one of the Harbours is brilliant and gives a player a huge advantage. There are regular harbours that you can trade three of your resource cards for one different resource card, this is known as Maritime Trade. There are special harbours where you can trade two specific resources for one different card. If you manage to have a settlement next to the wheat for example, and wheat is doing really well for you, and you build a settlement next to a harbour that can trade two wheat for a different resource, you're laughing all the way to the bank. The less you can trade for what you want is a path to winning Catan. ​ There are all kinds of different versions out now, along with expansions. There's even a card game called Struggle For Catan, and a brilliant little dice game that wont take up 2 hours of your life. If you're a veteran at board games like me, growing up with games like Cluedo and Monopoly, you'll appreciate this game for the rest of your life. It's an amazing game and there's a reason why it's still going strong after 25 years. Don't just sit there... Game!
Review: Brilliant game, there's a reason why it's a classic. - Easy to understand and play. There are quite a few strategies and the randomness of the tile setup mean that every game is different. It's quick to set up. The first game or 2 might take a bit longer as you get used to the rules, but for 3 of us, we can set up, play and tidy in about 90 minutes. Slightly longer, by 20-30 mins, if you have 4 players. There are loads of online tutorials for game play and there's even tournaments if you're into that sort of thing. You do need a dining table or floor space to play as you need space for the board and the cards. Well worth the money.

## Features

- STRATEGY GAME: Trade, build and settle the isle of Catan in this addictively fun strategy game previously called Settlers of Catan. Players control their own civilization and look to spread across a modular hex board in a competition for victory points
- FUN GAME WITH COUNTLESS REPLAY OPPORTUNITIES: The completely variable board provides great value through nearly limitless replayability. You’ll never have to play the same game twice. Looking for new adventures? Try CATAN expansions (Note: Expansions require CATAN base game to play)
- BUILD OR JOIN A COMMUNITY: Whether you play as a family, a board game group or via video conference as you stay at home, CATAN is a social game that provides plenty of opportunities for player interaction. You may even find yourself exploring the exciting world of CATAN tournaments
- MINUTES TO LEARN AND A LIFETIME TO EXPLORE: The basics of CATAN can be learned in just minutes, but it offers enough depth to remain compelling as you explore strategies and tactics for years to come
- English Version 3 to 4 Players Ages 10+ 60 Minute Playing Time

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00U26V4VQ |
| Age Range Description | Kid |
| Are Batteries Required | No |
| Best Sellers Rank | 43,969 in Toys & Games ( See Top 100 in Toys & Games ) 876 in Board Games (Toys & Games) |
| Brand Name | CATAN |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Colour | Multi-color |
| Customer Package Type | Regular Box |
| Customer Reviews | 4.8 4.8 out of 5 stars (37,728) |
| Edition | 5th Edition |
| Educational Objective | playing |
| Estimated Playing Time | 1 Hours, 60 Minutes |
| Expansion For | CATAN |
| Game Mechanics | area control, resource management, strategy |
| Genre | Strategy |
| Global Trade Identification Number | 00029877030712 |
| Included Components | 19x Unique Hexagonal Terrain Tiles - 6x Coastal Frame Pieces - 9x Extra Harbor Pieces - 20x Wooden Settlements - 16x Wooden Cities - 60x Wooden Roads - 95x Resource Cards - 25x development Cards - 4x Building Costs Cards - 2x Special Bonus Cards - 18x Number Tokens - 2x Six-Sided Dice - 1x Wooden Robber Pawn - 1x Simple Rules and Almanac |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 30 x 24.1 x 8.4 centimetres |
| Item Dimensions L x W | 11.6L x 9.5W centimetres |
| Item Part Number | MFG3071 |
| Item Type Name | Board Game |
| Item Weight | 907 Grams |
| Language | English, English |
| Manufacturer | Catan Studios |
| Manufacturer Part Number | CN3071 |
| Manufacturer Warranty Description | 3 Month Manufacturers warranty |
| Material Type | Wood |
| Maximum Age Recommendation | 1200 |
| Minimum Age Recomendation | 10 |
| Minimum Age Recommendation | 10 |
| Model Number | CN3071 |
| Number of Items | 1 |
| Number of Players | 4 |
| Operation Mode | manual |
| Rulebook Availability | Printed Included |
| Set Name | 5th Edition |
| Size | Base Game |
| Special Features | Board Game |
| Subject Character | Catan |
| Supported Battery Types | No batteries required |
| Theme | Strategy |
| UPC | 029877030712 |
| Unit Count | 1.0 count |

## Product Details

- **Brand:** CATAN
- **Genre:** Strategy
- **Material:** Wood
- **Number of players:** 4
- **Theme:** Strategy

## Images

![CATAN - Image 1](https://m.media-amazon.com/images/I/81zZW70yiYL.jpg)
![CATAN - Image 2](https://m.media-amazon.com/images/I/91WyDNH6ZDL.jpg)
![CATAN - Image 3](https://m.media-amazon.com/images/I/81SkwdTQypL.jpg)
![CATAN - Image 4](https://m.media-amazon.com/images/I/916rkTg6h0L.jpg)
![CATAN - Image 5](https://m.media-amazon.com/images/I/81tqU4Hr-fL.jpg)

## Questions & Answers

**Q: Is this a new version of the Settlers of Catan board game? If not, then please explain what it is. :)**
A: This is the version with wooden figures, if you want to buy the expansions you need the one with plastic figures, because the size of the cards and board pieces is completely different and they do not fit together

**Q: Is this the full game or does it requite me to also but the base game?**
A: Hi- this Expansion requires Catan Board Game to use.

**Q: What does "style: pandemic" mean? is this the catan board game or pandemic?**
A: It means that somebody is messing around with the Amazon catalogue... I'll drop them a line so they can tidy it up!This listing is for Catan (not Pandemic).

**Q: What is the difference between this and the standard version?**
A: The game board in this edition comes in 6 reversible sections instead of the 20+ individual hex tiles in the original. This makes set up quicker and simpler but the possible number of game layouts is more restricted.

## Customer Reviews

### ⭐⭐⭐⭐⭐ One of the best games that not enough people know about
*by T***G on 23 November 2020*

Story: I awoke one morning on the island of Catan, at the time I didn't know I was on some island in the middle of nowhere. After walking around all day, I ended up strolling down a hill, towards the sunset, hoping it would take me away from the madness of hexagon terrains covered with fields, forests and mountains. People were all around trading their beloved sheep for a piece of grain, or a chunk of rock for an entire tree. ​ Hiding behind one tree that someone had just given away for a brick, was a robber. Dressed in grey, he was waiting patiently, and I soon found out what he was awaiting for as two hopeless pillocks came along and rolled a couple of dice along the ground. They rolled a 7, and quickly the robber came flying out and smashed them both over the head with a tree branch and rode one of their sheep off in to the sunset. I don't know what was more bizarre, the sheep riding robber, or the fact two people just stopped to roll a couple of dice in the middle of a path as if it was a normal day, and as if they hadn't got anything else better to do. Further on in to my journey, I discovered more people, building roads, Knights hitting people and taking things to give to other people, and others begging for ore... I carried on walking to get away from this crazy world, but I was trapped on an island of pure insanity. The only way off, wait for the Seafarers to bring their boats, and even then they would take me to more madness. It's fine though, 'Scotty, one to beam up'. ARGH! No wait, it's more madness in space. I just saw a Klingon Robber smash someone's skull in to steal their Oxygen! - - - - ​ Review: The game known as Catan, or to the more experienced a tabletopper, Settlers of Catan. Created by Klaus Teuber, he's created many more versions since he first started this back in 1995, which include Star Trek and Game Of Thrones. It's sold millions upon millions of copies and remains one of the best board games that too many people still don't know about. This is a trading game that's easy to learn for 3 or 4 players, but could end up making you hate dice more than ever, but you'll still be playing it for years. It can be turned in to a 5 or 6 player game with the expansion, and that's a joy in itself. You build the board by creating a hexagon seascape, and fill it with an island using 19 hexagon pieces of different types of terrain that provide resource. Of course, when you play your first game of Catan, you'll use the standard rule names for resource like lumber, grain and wool. It'll soon turn in to wood, wheat and sheep. The classic line of course while trading is "Do you have wood for sheep?" It even went as far as The Big Bang Theory in an episode called The Recombination Hypothesis. Make sure you look that one up if you haven't seen it. The innuendos are incredible. On setting up the game, you have a nice looking island with different land masses like mountains, forests, and even one tile that has a desert. This really is a dirty place because it's the original home of a robber. More on that entity in a moment. Each tile gets a number. This can be set up from the Game Rules and Almanac you get with the game, or you could be really daring and mix up all the tiles before placing them down, and that goes for the circular numbers which are placed on each tile as well. Mixing them up seriously creates a challenge, and always makes for a different game every time and gives it more longevity. Now the board is ready, everyone takes their coloured pieces which consist of 15 roads, 5 settlements and 4 cities, and also have a Building Cost card which comes in very handy. Try and play the game without fiddling with your game pieces. Apart from playing the game properly, you'll be building things with them every chance you get. To kick off the game, choose the starting player who puts down a settlement and a road in between the terrains (on the corners of the hexes), or even on the edge of the island near the sea if you wish. Then players go clockwise. Once it gets to the last player, they take their turn and then have another turn and then placements go anti-clockwise so everyone ends up having two settlements and two roads on the board. On the players second placements, whatever the settlement is touching for example, two forests and a pasture (which will soon be called sheep), you'd get two wood cards and a sheep... I mean wool card. These cards can be used to build things, as long as you have all the required cards, which you collect, trade and spend throughout the game. Important rules, each settlement placed at the start has to have their road placed next to that piece so it's always a good idea to observe the board before placing anything, and also settlements/cities cannot be next to each other, there is a two space rule for all settlements/cities. That becomes very clear and easy from the first game. After placing all the pieces, the game begins with the throw of the dice by the player who first put down their settlement and road (who is also the last person, which is fun). When the dice land, whatever number comes up, players with settlements touching terrain of that number get the resource cards. Later on, when players have cities, any city touching a terrain would get two cards. It's quite a simple game, but the dice decide your fate more than anything. Great fun though. When it's a players turn, after doing the rolling and getting resource phase, trading can take place. It's only between the current players turn and everyone else. Players cannot trade with each other if it's not their turn. Let's talk about that dirty Robber. This originally sits in the desert, but once a 7 is rolled, or if someone uses the Knight Development Card, it can be moved and placed on any number on the board, which blocks that number until the robber is moved to another one. So if the Robber is placed on a '5', if anyone has a Settlement or City next to that terrain with that covered number, they wont get any resource cards connected with it until it's moved. It's evil, especially if you get a game where the 7 comes out constantly, and it does happen. By the way, whoever places the robber and puts it on a number that's connected to another players Settlement or City, they can steal a random card from them, if two people are next to that terrain, the robbing player chooses only one person to steal from. Like I said though, evil. Every player has a Building Cost card to show what you need to build roads, more settlements, cities, and development cards which can end up putting anyone who buys them in a strong position. These development cards hold such things as Knights, when used can move the robber on the board to a new number, usually someone you want to block and/or steal a card from. Handy tip about the Knight card, you can use it before rolling when it comes to your turn, always fun to steal someone's card before things really kick off. There are also Monopoly cards which gives you the power to say any resource and every player gives you ALL of what they have of that resource. There are cards that give you Victory points, which gets you that little bit closer to winning the game, and these are revealed as soon as you have 10 points to be victorious, but never shown until the end. All development cards can only be used once, and you can't use a development card as soon as you buy it unless it's the Victory point card that gets you to your 10th point. Yes, 10 points, that's all you need for victory, to be the lord of the sheep and master of bricks. The King of wheat and a God of the forests. It doesn't sound much does it? 10 points. Good news, everyone when they set up the game starts on 2 points for having two Settlements, which are worth a point each. Get a City to replace a Settlement, it's worth 2 points, so you're aiming to get as many Settlements and Cities on the board as possible. But games can go on for an hour or two before there is a victor, and even longer if you have the 5-6 player expansion. It's brilliant. Winning is earnt through strategy, but every roll you want certain numbers to give you the resource to build what you need. It doesn't always work out as you plan. Other things that can get you the 10 points are the bonus missions. If you have the longest road, you claim the Longest Road card which is worth 2 points, and also the Largest Army card, also worth 2 points, for anyone who has the most Knight cards. This can take time, they're only available when someone has a road length of five, and three Knight cards. They can be taken though from anyone who manages to get more, meaning they lose the 2 point advantage and the new player gains it. I think having these cards puts you on more edge than anything. Having a Settlement or City at one of the Harbours is brilliant and gives a player a huge advantage. There are regular harbours that you can trade three of your resource cards for one different resource card, this is known as Maritime Trade. There are special harbours where you can trade two specific resources for one different card. If you manage to have a settlement next to the wheat for example, and wheat is doing really well for you, and you build a settlement next to a harbour that can trade two wheat for a different resource, you're laughing all the way to the bank. The less you can trade for what you want is a path to winning Catan. ​ There are all kinds of different versions out now, along with expansions. There's even a card game called Struggle For Catan, and a brilliant little dice game that wont take up 2 hours of your life. If you're a veteran at board games like me, growing up with games like Cluedo and Monopoly, you'll appreciate this game for the rest of your life. It's an amazing game and there's a reason why it's still going strong after 25 years. Don't just sit there... Game!

### ⭐⭐⭐⭐⭐ Brilliant game, there's a reason why it's a classic.
*by S***N on 23 March 2025*

Easy to understand and play. There are quite a few strategies and the randomness of the tile setup mean that every game is different. It's quick to set up. The first game or 2 might take a bit longer as you get used to the rules, but for 3 of us, we can set up, play and tidy in about 90 minutes. Slightly longer, by 20-30 mins, if you have 4 players. There are loads of online tutorials for game play and there's even tournaments if you're into that sort of thing. You do need a dining table or floor space to play as you need space for the board and the cards. Well worth the money.

### ⭐⭐⭐⭐⭐ Amazing game
*by A***Y on 8 December 2015*

Catan is amazing. To outline my favourite things about this game: It has the perfect balance of skill and luck. Every roll of the dice has an impact on the decisions you make. You will find yourself whispering prayers to the Gods of Catan that you get the resource you need. Dramatic scenes can play out in this game and ad hoc alliances between players will be forged over mutual interests but quickly broken when their needs diverge. The rules are incredibly intuitive and the instructions are easy to follow or explain (and there's a helpful companion app if nobody has ever played before). Admittedly, there are those who just don't like board games and although Catan is fun it might not be for them, but I had never played any before and I love it. Games generally last 1.5 hours but are often faster, especially as everyone gets used to the rules. It's a very social game and fun to play with a group of friends, especially with a beer or a wine. Our favourite expansion is Seafarers but Cities and Knights is definitely worth getting further down the line as it adds a lot of new rules and mechanics and ways to win. I keep all of them in the same box so they don't take up much space and is really easy to move. Downsides of the game: there aren't many, and certainly none that put me off the game. Sometimes it can be slow to pick up in the beginning as everyone scrambles for resources. Initial placement is important and if your numbers just aren't coming up you can have a pretty miserable time. All in all a great game, definitely a great Christmas present!

## Frequently Bought Together

- CATAN Board Game - Embark on a Journey of Discovery and Trade! Civilization Building Strategy Game, Family Game for Kids & Adults, Ages 10+, 3-4 Players, 60-90 Minute Playtime, Made by CATAN Studio
- CATAN Board Game Extension Allowing a Total of 5 to 6 Players for The CATAN Board Game | Family Board Game | Board Game for Adults and Family | Adventure Board Game | Made by Catan Studio
- CATAN Seafarers Board Game Expansion - Explore, Settle, and Conquer New Isles! Strategy Game, Family Game for Kids and Adults, Ages 10+, 3-4 Players, 60 Minute Playtime, Made by CATAN Studio

---

## Why Shop on Desertcart?

- 🛒 **Trusted by 1.3+ Million Shoppers** — Serving international shoppers since 2016
- 🌍 **Shop Globally** — Access 737+ million products across 21 categories
- 💰 **No Hidden Fees** — All customs, duties, and taxes included in the price
- 🔄 **15-Day Free Returns** — Hassle-free returns (30 days for PRO members)
- 🔒 **Secure Payments** — Trusted payment options with buyer protection
- ⭐ **TrustPilot Rated 4.5/5** — Based on 8,000+ happy customer reviews

**Shop now:** [https://www.desertcart.dk/products/47881182-catan](https://www.desertcart.dk/products/47881182-catan)

---

*Product available on Desertcart Denmark*
*Store origin: DK*
*Last updated: 2026-05-21*