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Ticket to Ride is an award-winning strategy board game where 2-5 players aged 8+ race to build train routes across North America. Featuring 240 colorful train cars, 110 train cards, and 30 destination tickets, it offers 30-60 minutes of engaging, educational gameplay. With Alexa integration for guided play and an AI opponent, itโs perfect for family game nights or competitive sessions with friends.









| ASIN | 0975277324 |
| Age Range Description | Kid |
| Best Sellers Rank | #32,897 in Toys & Games ( See Top 100 in Toys & Games ) #706 in Board Games (Toys & Games) |
| Brand Name | Days of Wonder |
| Color | Multicolor |
| Container Type | Box |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.9 out of 5 stars 27,096 Reviews |
| Estimated Playing Time | 60 Minutes |
| Global Trade Identification Number | 00824968717912 |
| Grenre | Strategy |
| Included Components | 1 Board map of North American train routes, 240 Plastic Colored Train Cars, 142 Illustrated cards, 5 Wooden Scoring Markers, 1 Rules Booklet |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 11.8 x 11.8 x 3 inches |
| Item Part Number | 4098340 |
| Item Type Name | Board Game |
| Item Weight | 1.34 Kilograms |
| Language | English |
| Manufacturer | Asmodee |
| Manufacturer Maximum Age (MONTHS) | 1500 |
| Manufacturer Minimum Age (MONTHS) | 96.0 |
| Manufacturer Part Number | DO7201 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Plastic |
| Model Name | DO7201 |
| Model Number | DO7201 |
| Model Year | 2023 |
| Number of Items | 1 |
| Number of Players | 2-5 |
| Operation Mode | manual |
| Package Quantity | 1 |
| Power Source | manual |
| Product Style | Ticket to Ride |
| Set Name | Ticket to Ride Map Collection: Volume 6 โ France & Old West |
| Size | Ticket to Ride |
| Subject Character | Wonder |
| Theme | Adventure |
| UPC | 824968717912 |
| Unit Count | 1.0 Count |
A**.
One of the best board games around
This is an excellent board game, with a reasonable mix of skill and luck involved. Depending on how many people are playing, and how quickly they take their turns, this game can take anywhere between thirty minutes and two hours. The rules are simple, and while experienced players have an advantage against beginners, people can get up to speed after a few turns of their first game. Strategies for winning consistently can be gained after only one or two games. There are many versions and expansions for this game, all of which are fun and interesting and worth looking at to see which best suits your group of players. But, this is the most basic form of the game and has the most straight-forward set of rules: - You have "tickets" telling you which cities your trains need to connect in order to earn points, if at the end of the game, the connection isn't completed, you get a negative point value for that "ticket". - You have colored "train car" cards, which you combine to build connections between cities. If a connection is colored, you need that color to make the connection and if it is grey, then you can use any one color to make the connection. - On each turn, you can either: build a connection between two cities; select a new "ticket"; draw two "train car" cards from 5 visible possibilities or from the face down deck. - There are "locomotive train car" cards, which are wild, but are more expensive to draw from the visible cards (only get one). - The longer the set of train cars used to make a connection, the more points you earn (1=1, 2=2, 3=4, 4=7, etc.) - Whoever has the longest connection at the end, by train car length, gets additional points. The expansion versions add other possibilities, depending on the map (tunnels that can take more than one card to complete; ferries that require at least one locomotive; etc.). Some of the maps/expansions are better suited to more players and others are limited to just two or three players. You can probably find a version of this game that is best suited for your group, but this basic version is a good version to start with. I would also highly recommend the PC or mobile version of this game, which can provide access to many of the maps and give you an idea as to which version of the game you would prefer, without buying all of them. Overall, this is one of the best board games out there, well suited to beginning players or more advanced board gamers.
A**R
Fun for all ages
Fun for the whole family. It's not overly complicated so anyone can play but the strategy involved keeps it interesting. Only complaint is the cards are tiny. Takes up less table space that way, I guess.
K**D
The Early Bird Catches the Worm
I needed that route! You just cut me off, now instead of destination cards giving me gobs of points, now they all count against me. Thereโs no way around! My nerves have never felt more vexed than they do now. Thatโs Jane Austin speak for: Iโm seeing red and now Iโm going to do anything I think might hurt your chances for the rest of the game; and the next one we play! Ok, so the first time this happens, thereโs usually another way around, itโs probably the long way around, but hopefully you have enough trains to make it, because thatโs a constraint you have to work under. Game Play This handsomely illustrated elongated board looks has a map of the United States dotted with notable cities that are connected by short and long lines of rectangles (or tracks). In line of track is one of several colors. You start the game with some cards in your hand that are nicely illustrated train cars of the same several colors. Each turn you either ยท take you can draw two cards from either some face up cards or โroll the diceโ and choose some from a facedown draw pile, or a combination. If you pick a wild from the face-up pile, you only get one card that turn. ยท buy a route (lay down your trains on the rectangles between cities) You buy the track by discarding from your hand the same number and color of cards of the track where you lay down your trains. ยท Draw three Destination Cards. Youโve got to keep at least one. These give a method to the madness of which routes you buy. As you lay down your trains you rack up points, The longer the track, the larger the gain. If you successfully complete the route on your destination card, you also rack up points, but those you conceal till the end of the game. The game ends a full round after someone has fewer than four trains- everyone but the catalyst gets another turn. Points are scored as Iโve said, but those destinations you werenโt able to complete, yeah those count as negative points. Oooo.. ouch. I hate to tell you what to do butโฆ Keep an eye on how many trains your opponents have left, donโt be stupid and fill your hand with destinations when you wonโt have time to complete them. If it looks like a route you need is one that your opponent might need, you have a vested interest in getting there first, even if itโs an easy one. You may even consider drawing more destination cards for your first turn or two so that you can spend more time in the game working on more that are related. Than getting those you start with and drawing more in the middle of the game. What does โrelatedโ mean? Consider the following routes: LA to Miami (goes from the south-east corner of the US to the south-west corner) New Orleans to Duluth (goes north and south through the center of the US) Salt Lake City to Houston (goes from the western US to the south-center) Because there could easily be much overlap in the first and third route, but not the second route, Iโd dump the second route and keep the other two. Theme Well, several off-shoots from Ticket to Ride have come. Not to mention an expansions for the original game that adds several smaller routes. So there is evidence that the theme can be slanted, but in Ticket To Ride Europe, game play is the same with some twists, like you can use someone elseโs route for your destinationโs sake without getting points for the route, and you route requiring tunneling through mountains are more pricey. These off-shoot stand alone games are a good way for Days of Wonder to charge full price for what could have been a less expensive expansion to the existing game. I can hear you say, โYeah, but they are boards in different venues!โ Yes, they are, but Rio Grande seemed to be able to offer double-sided boards (Yes, that means two new maps) and new rule sets for Power Grid for less than half the cost of the original game. โOh... Really?โ Yup. But for comments to the theme itself, I think the original game is pretty strong. Struggling to eek out routes to complete destinations- trying to get there before someone cuts you off can be very nerve racking, especially when two or more destination cards are riding on making that connection. Iโve got lots of little trains! Cool little plastic trains! Balance While I often complain about chance and this game includes card, the fact that you donโt have to take all the destination cards you draw mitigates it, and that there are several face up cards to choose from also helps. Anyone can build anywhere beats the imbalance Power Grid shackles you with. Tit for tat. Anyway, for having cards, I have no complaints. Interaction Interaction is low. While verbal congrats are possible, expressions of dismay and indifference often follow someone laying track. If you canโt reach the cards, there will be- โgive me those two orangesโ or, โhow about two off the mystery pile of joy! But as I think of it, this game could be played in silence. So if you are entertaining that favorite group of mine to pick on- introverts, you already knew what you were in for. Learning Curve Low. The purchase price card you get tells you how much things cost and the production of a square base on die roll and Robber operation are pretty easy. Each development cards has what it does written plainly on it. While the rules are easy, the options are pretty limited and objective is pretty straightforward. Downtime Nominal. While you do have to wait your turn, there is a possibility that the track you want to buy gets bought on someone elseโs turn. If you pay attention you can make groans at the time they will pay off the most. Whatโs not to Like? I canโt think of anything bad to say that I havenโt already said. Itโs a great game that has done much good for the industry and I trust the makers are raking in mega bucks with all their spin offs. If people are willing to pay, they deserve it. Ah, the beauty of capitalism. I guess there are eccentric people out there, who are happy to shell out another $35 to $50. Collateral Endorsement I havenโt come across a soul who didnโt like this game, but you may say that my social circles are small. You are probably right, but I love growing them with games. My kids love to line up the trains from here to there, but they have severed my board in one place, so beware, the (read: any) board is best set up on a table rather than the carpet floor where wee feet are wont to walk.
A**7
If you like board games you need this.
Every week we play board games as a family. When you play that often either you get board with what you have because it's always the same, or you play ticket to ride. It is different enough each time that you will never have the same experience twice. Like any good game it is more fun with more people. It is a simple strategy game where you complete train routes by placing track sections on the boar for points, o blocking people so they don't get points. If easy enough that even younger children can figure it out easily. Keep an eye out for the expansion packs.
S**S
Perfect Addition to Family Game Collection!
This is such a huge hit in my house. My husband and I used to have weekly game nights and this was always a favorite. We have 2 kids under 10 now, and we have started game nights again - our 9 year old loves this one. He can play without our help now, although he struggles with some of the city names (so do we, though). The game takes a bit to learn, but once you get the hang of it, there are so many hours of play ahead of you! The pieces are easy to keep track of in the box (you can even buy pink ones elsewhere in case you are like me and love pink). This is certainly a great purchase - I have gotten as gifts for family members, and they say the same thing. The board is quality, and you should have this game for many years. You cannot go wrong with Ticket to Ride - its a perfect addition to your game collection. And, if you really like it, like we do, you can buy many variations, which are also good (PA, UK, Amsterdam, and Ticket to Ride kids).
S**H
Awesome introduction into Euro-Style board games
Ticket to Ride (TtR) is a great game for people who aren't really that experienced in the board gaming world. Most of us Americans grew up with a bunch of famous named games (Monopoly, Risk, Life, etc) but often these games leave much to be desired because they are either: long, tedious, or too dependent on luck. Lucky for us, over the last 15-20 years game manufacturers both here in the US and in Europe are pushing games to our market and the popularity and success is too much to ignore. Days of Wonder has created a Euro-Style board game in TtR but have removed a lot of the more bulky rules that deter most people from wanting to play new board games. The basic idea in this game is to pickup resources to build trains on a large map of the US and connect as many cities as you can. You have pre-determined routes to achieve by connecting certain cities to one another. The trick and skill to this game is maximizing your network of tracks and connecting as many cities as possible...while keeping a continuous train. The reason this game is so great is that you have a lot of activity at all times (picking up resources, connecting cities by placing trains on the board, picking up new routes/goals, etc.). The other nice feature to this game and most Euro-games is that players are never fully eliminated. Although someone might be far from winning, they are still in the game and can play a part. The final part of this game which is so much fun is that once the final turn has been triggered, there is a big reveal of sorts where everyone shows their secret routes they were trying to achieve and gain points (or lose them!) based on their success. The game can have many twists in turns in the final scoring. Great game for all ages. Fun for gamers and non-gamers alike. Play time is around 45 minutes (longer for new players, obviously). This game plays 2-5 players.
J**2
Fun family game!
I purchased this game for my dad who is a train enthusiast! He also loves geography so this was the perfect combination. I have not yet to play it with him, but I know he has played it with his wife. They enjoy the game and found it easy to learn how to play.
D**N
Ticket to Ride Review by Dad's Gaming Addiction
Ticket to Ride: 2-5 Players, Ages 8+, Average Play Time = 45-60 Minutes The average game plays out the same way ninety-nine percent of the time...draw train cards...draw train cards...make a connection and score points...draw train cards...draw train cards...make a connection and score points...draw train cards...draw train cards...draw train cards...etc. Players will sometimes draw ticket cards if they feel that they can make the new random connections the cards task them with before the game is over, but doing this is optional. Ticket to Ride is a great game for kids and adults alike, despite its repetitiveness. The gameplay is fairly simple and turns go smoothly...that is...all you're doing is either drawing to match like colors or placing like colors on the board to make connections. You aren't managing stocks or trying to figure out if the D-20 you rolled entitles you to a critical hit because someone else played an interrupt card. For this reason, everyone in the house (with the exception of the person who hates board games) enjoys playing this game. The thirteen year old says that this is her favorite game to play, because it is "fun." The ten-year old enjoys the whole "train theme" and making connections. As for me, I enjoy it because of the strategy element. If I see one of the kids trying to make an obvious connection between two distant cities, for example, I may decide to make my own connections to block them. Players can't make connections over someone else's, meaning they have to make detours if they really wished to continue to make their original connection. Some city routes have dual connections to combat this. I enjoy the strategy of placing connections based on what my ticket cards require me to do without making it too obvious. Rather than form a long chain of trains, I'll place a connection here and a connection there so that my route isn't obvious until it is almost complete. By then, it's usually too late for anyone to block me. I highly recommend you give this a try, especially if you are looking for something new to play on family game night.
C**A
Es un juego para todos los pรบblicos
El juego ya lo conocรญa, muy divertido y gusta incluso a los mรกs longevos (los abuelos rondando los 70 aรฑos estรกn enganchadรญsimos). Las reglas son sencillas y รฉste en versiรณn americana es mucho mejor que el versiรณn europa por la distribuciรณn de las rutas. La รบnica pega es que las instrucciones estรกn en inglรฉs, el resto del juego es independiente del idioma. Si el idioma de las instrucciones no es un problema, desde luego que no merece la pena pagar mรกs porque estรฉn en castellano. Es un juegazo.
J**X
great
great game!the rules are simple,every item has a nice touch and i am enjoying it every time i play.they got some great extensions to the game and i will buy also the Switzerland and India extension. i recommend!for the board games lovers,it's a must!
T**A
exceptionally crafted with top notch finish
I found the game quite interesting and engaging while playing with the family. A very well though out game to entertain the family and doesn't ever get boring.. Only the cards are quite small to hold. Otherwise no issues. The quality of the product is top-notch. Plus point is you need not be a hard-core gamer to enjoy the essence of this game. It won't even take much time to finish. So if you have 1- 1.5 hours to spare, this game doesn't have any alternative. The price is really high for an indian customer. I had to pay more than 4000 bucks to have one. Seems you have no alternative once it gets into your nerves. But thinking about the indian and other oriental customers the price should be lessened. RISK is also a good game but it is not overpriced. Only 1500 bucks will suffice.
P**A
Super fun!
I love this game! It's super fun, easy to play and possible to play with just 2 people.
P**M
Complete
Items inside are complete and original
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