---
product_id: 253595
title: "Banjo Kazooie"
brand: "nintendo"
price: "31 kr"
currency: DKK
in_stock: false
reviews_count: 13
url: https://www.desertcart.dk/products/253595-banjo-kazooie
store_origin: DK
region: Denmark
---

# N64 console compatibility Iconic character duo Epic witch antagonist Banjo Kazooie

**Brand:** nintendo
**Price:** 31 kr
**Availability:** ❌ Out of Stock

## Summary

> 🎉 Relive the Magic of Spiral Mountain!

## Quick Answers

- **What is this?** Banjo Kazooie by nintendo
- **How much does it cost?** 31 kr with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.dk](https://www.desertcart.dk/products/253595-banjo-kazooie)

## Best For

- nintendo enthusiasts

## Why This Product

- Trusted nintendo brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Dynamic Duo Gameplay!:** Team up with Banjo and Kazooie for unique abilities and hilarious antics.
- • **Timeless Fun for All Ages!:** Perfect for both seasoned gamers and newcomers looking for a whimsical journey.
- • **Vibrant Worlds to Explore!:** Traverse diverse environments from swamps to deserts, each brimming with secrets.
- • **Nostalgic Adventure Awaits!:** Dive into a classic platforming experience that defined a generation.
- • **Challenging Puzzles & Enemies!:** Engage your mind and reflexes against Gruntilda's minions and tricky challenges.

## Overview

Banjo-Kazooie for Nintendo 64 is a beloved platformer that combines humor, adventure, and engaging gameplay. Players control Banjo and his feisty friend Kazooie as they navigate through various imaginative worlds to rescue Tooty from the evil witch Gruntilda. With its charming characters, vibrant graphics, and clever puzzles, this game remains a classic in the gaming community.

## Description

Banjo-Kazooie mimics the look and feel of Mario 64 , a truly innovative and visually stunning game that belongs in any Nintendo 64 collection. But don't brush off this 3-D action-adventure as an uninspired clone. On the contrary, Banjo-Kazooie introduces more than enough originality to warrant a spot next to its famous mentor. The game introduces two of the most charming virtual heroes in recent years--the goofy, floppy honey bear, Banjo, and his faithful, feathered sidekick Kazooie. In the game's introduction, we discover that the sinister witch Gruntilda not only nabbed Banjo's sister Tooty, but stole her beauty as well. Naturally, it's up to the bear-bird team to retrieve Tooty and rid the world of one darned inconsiderate witch. In this beautifully-rendered and massive game world, players run, jump, swim, climb, and flip over obstacles, defeat all sorts of "baddies," and find and collect numerous items and clues that help the quest to progress. Playing as both Banjo and Kazooie, players hone their characters' actions, learning nearly two dozen special moves that help players expertly defeat foes and successfully tread through the nine worlds. Banjo-Kazooie is one of those games that can demand hours upon hours of perseverance, patience, and learning of skills to complete. But don't let that discourage you. This epic game is so much fun that reaching the end will be an afterthought. --Eric Twelker Pros Trouble is brewing on Spiral Mountain! Gruntilda the witch, wildly jealous of Tooty the Honey Bear's good looks; is determined to steal them for herself! But even as she whisks the helpless youngster off to her tower, Tooty's big brother Banjo and his loud-mouthed partner Kazooie are hot on the trail to rescue her...Aided by the mystical shaman Mumbo Jumbo, Banjo and Kazooie must tackle gloomy swamps, scorching deserts, towering mountain ranges and spooky haunted houses on their way to the final confrontation at the summit of Gruntilda's Lair. A lot of people are writing off Banjo-Kazooie as a Super Mario 64 clone. Now let's think about this for a bit. Mario 64 was a revolutionary game. It redefined what people expected from a platform game. Banjo-Kazooie follows in the footsteps of Mario 64. It doesn't stray too far from the formula, but it makes the logical progressions you would expect Nintendo to make. The storyline is fairly typical. Banjo's sister, Tooty, has been kidnapped by the evil witch, Gruntilda. Gruntilda is hoping to use some wacky contraption to steal Tooty's youth. It's up to Banjo and Kazooie, the grumpy bird that lives in his backpack, to venture into Gruntilda's lair and stop the witch before it's too late. Once inside, you'll find an insanely huge overworld and nine levels to contend with. Mario's stars have been replaced by jigsaw puzzle pieces. These "jiggys" are used to open each level. Coins have been replaced by notes. You'll need to have a certain number of notes to proceed throughout the overworld. The red coins have been replaced by birds. Collecting all the birds in a level will give you a jiggy. Each level contains ten jiggys, 100 notes, and five birds. The first thing you'll notice about B-K is its size. The game is much, much bigger than Mario 64. The overworld is huge, and the levels are spread pretty far apart. Usually, the puzzle that opens up a level isn't even near the level's entrance. The gameplay in Banjo-Kazooie follows Mario, but Banjo and his bird have a lot more moves than Mario ever had. Luckily, there are some great tutorials in the beginning that teach you the basic punching, jumping, and swimming maneuvers. You'll learn the rest (flying, how to use certain items, etc.) as you need them. While Banjo has several different attack moves, I found that his basic roll is usually more than enough to take out all the run-of-the-mill enemies. Graphically, Banjo-Kazooie takes it to another level. The game maintains the look and feel of Mario 64, but instead of flat, shaded polygons, BK uses a lot of textures. You would think that the amount of texturing and the size of the levels would slow the game down a lot, but it runs nice and smoothly. The camera control has remained the same, but due to BK's many tight, enclosed areas, the camera sometimes fails to show the action from a playable perspective. Expect to miss some things that would normally be incredibly obvious, due to a bad angle. Also, you'll have to control the camera a bit more than you should have to, as it doesn't track perfectly. The sound and music are really well done. The soundtrack is infectious, and the character voices are very cool. All the "speech" is done in a Charlie Brown's teacher sort of way. If you were a fan of Mario 64, then it's pretty apparent that you're going to like Banjo-Kazooie as well. BK may be a Mario clone, but that isn't exactly a bad thing. In fact, it's a pretty good thing. In a world filled with mediocre N64 games, it's nice to see another truly great game on the system. -- Jeff Gerstmann --Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review

Review: Banjo-Kazooie - Whether you've owned a N64 or not, chances are you've heard of the name 'Banjo-Kazooie' at least once while going through videos, looking through gaming sites or just looking up lists of games from systems you knew of but didn't have etc. If you have seen the name mentioned anywhere, then you may have also read reviews of the game, which, in majority, were very, very, very good. And there's a good reason for it, too. You start the game with a scene of a little girl (who is a bear) talking to a mole (his name is Bottles and becomes your guide once the gameplay itself starts). During the scene, you also see a large structure, along with a bridge and mountain (Spiral Mountain). The structure is the face of a witch, the main enemy of the game whose name is Gruntilda (or Grunty, for short). She flies on her broomstick and swoops down and catches Tooty (girl bear; Banjo's sister). As you may guess, this sets up the plot for the game. As Banjo and Kazooie, you must save Tooty. Seem like a boring game to you just by its plot? Well, guess again. The game's graphics are absolutely amazing. Whether it's a cutscene or not, the graphics are just great. The sound is also very well done, too. The main theme song for the game is extremely memorable and will probably get stuck in your head. This isn't the only one that will do so, most likely, though. The characters are also very fun and lovable. They're great to look at (their designs are very good) and even though they never talk, they make one sound, but it's repeated to represent their conversations, obviously. Even with this in mind, the voices are pretty lovable as well. It's not like one sound repeated at the same note, you can easily tell that the sounds may be a bit deeper and higher at times, so it keeps it less boring. The gameplay is awesome. It responds flawlessly, but you'll quickly find out that once you try diving underwater and try swimming around, that it's very hard. Despite all of this games perfections, the underwater swimming controls are horrid. In a world called 'Clanker's Cavern', you must jump and swim through about 10 (maybe less) rings under a set time limit. Think it sounds easy? Guess again, you could get hit by these tentacle-like things, which could/will flip you completely around and just from that, you've probably wasted too much time to get through the rest of the rings. Also, when flying, you'll get a move in Freezeezy Peak (another world), which lets you do a charge or attack that soars you across the air and hitting something in direct contact. There are giant snowmen in this world with hats that are your target. If you try to aim at the hats, you'll most likely soar straight over the snowman completely. This takes practice and lots of it. I haven't even succeeded in this move, but I may be able to pull it off soon. Oh, and you don't have to follow the worlds in any certain order, which is really cool. Except the first world, you must go there to begin everything. You also collect jigsaw pieces (commonly referred to as ''Jiggies'') and musical notes that are a necessity to beat the game. But you aren't required to collect every single one of them. You just need enough to get through the game. There are 10 jiggies and 100 musical notes in each world (in case you wondered). Getting to choose where you want to go first is pretty cool. You don't feel, I guess you could say, ''restrained'' because you must go to one certain world before another every time. You could get two jiggies and sixty-three notes in one world, then 10 jiggies and 5 musical notes in another. It's very cool to go at your own pace instead of having to do something before another or having to collect every single thing, which I know can be a pain. All in all, the game is very fun, gameplay is, for the most part, flawless, the characters are well-designed, lovable and memorable, along with the music and the challenge is nice. Highly recommended and very deserving of its praise. Pros: -Great graphics, characters, music, challenge and gameplay. -Being able to go through the game at your own pace is very nice. Cons: -The underwater swimming controls are horrible and annoying -The flying 'spear' move is very hard to master. Takes a LOT of practice. (Review written entirely from my opinion and view/experience of the game)
Review: Banjo-Kazooie is the best adventure game ever! - The game is just awesome. Although the game can be quite challenging, the game is still fun to play! The music, sound effects, and the graphics are just awesome. I think Grant Kirkhope did a good job on the music. Anyways, here's the plot: The story starts off in Spiral Mountain, where lives a heroic brown honey bear named Banjo, a red, and loud-mouthed bird called Kazooie, Banjo's bird partner, and an evil witch called Gruntilda (Grunty). Gruntilda kidnaps Banjo's sister, Tooty who is then taken up to Grunty's lair, where Gruntilda then wants Tooty's beauty, where Grunty will "make herself young and Tooty old" (She is taken into a machine, where Gruntilda's servant Klungo function the machine). Eventually, Banjo & Kazooie rescue her from the evil clutches of Gruntilda. As Banjo And Kazooie defeat Gruntilda during the final fight, Gruntilda is buried underground until the sequel (Banjo-Tooie). Anyways, here's the areas: Spiral Mountain - This is where you start your adventure, where you meet Bottles the short-sighted mole. He will teach you basic moves if anyone is playing the game for the first time. Gruntilda's Lair - This is where you advance to stages/worlds throughout the game. This also includes the final boss fight in the game. You find your first jiggy as you first enter her lair. You also learn how to open note doors. Here's the stages/worlds: Mumbo's Mountain - A mountain-themed place where you first find notes, jinjos, and other stuff. You will learn 3 moves that consist of these: Beak buster, Egg shooting, and talon trot (Use this to go up steep slopes). You will also meet Mumbo Jumbo, the shaman who will transform you into certain creatures if you have enough Mumbo tokens. Mumbo's transformation is the termite. Treasure Trove Cove - A island-themed place where you learn how to fly and to use the shock jump. The place is also home of the sandcastle floor, which is a code room where you can enter codes (Do NOT enter any cheat codes, or your game file data is lost for good, you will have to redo the game all over again.). Spell BANJOKAZOOIE to get the jiggy. Clanker's Cavern - This includes rusty pipes, dirty water, and you'll find some underwater challenges and razor-sharp obstacles eventually inside Clanker. Complete the hoop mini game to get a jiggy. This is also home of Clanker who is a trash compacting fish who is stuck underwater and eventually his teeth hurt (shoot his gold teeth to get a jiggy). Bubblegloop Swamp - This a dark and dangerous place where all the piranhas occupy the water. You will also learn how to use the wading boots, use those to go through dangerous areas you cannot survive in. You can find 2 mini games in this stage. Win both of them for jiggies. Mumbo's transformation is the crocodile that can walk through piranha water. Freezeezy Peak - This is the most coldest place you can be in, the water is dangerously cold so avoid going in there. You also meet Boggy the polar bear who has swallowed a jiggy and lost their children's presents. If you can retrieve all 3 of their presents, they will give you a jiggy (do that last before you leave this stage). If you can find Boggy's sled, Boggy will be ready to do a couple of races. Win both of them to get a couple of jiggies as the prizes. Mumbo's transformation is the walrus. You'll learn a new move - The Beak Bomb, an airborne move. Gobi's Valley - This is an ancient-themed place where you'll find sand where only the sand eels survive. The desert is over a 100 degrees, and there's only one place to find water. The place is the home of Gobi the camel where you must free him from the boulder, then get Gobi to give water to Trunker, and finally get Gobi to give you an empty honeycomb piece. There's some mummified enemies there. You'll learn one more move here, you'll learn the turbo talon tron where you can access to other areas where you don't have time to enter. Mad Monster Mansion - This is the spookiest place where it's really a "nightmare". The dead is risen. Where you'll find ghosts, skeletons, bats, and lot more! You'll find a graveyard with a haunted church. Enter the BANJOKAZOOIE code again for a jiggy. You'll find monsters from portraits and you'll find Loggo the toilet where you'll find a jiggy inside when you're flushed down. Mumbo's transformation is the pumpkin that can fit through narrow areas, and can even walk through dangerous areas. Rusty Bucket Bay - The most challenging level in the game, where you encounter the legendary ship: The HMS Gruntilda, known as "The Rusty Bucket"! Everything there has oily water, and dangerous areas! If you're careful, you'll go down with da ship! You're also about to find some tolls, feed them with eggs to explore areas easier to avoid oily water. Click Clock Wood - This is a 4-1 place where each 4 areas consist of 4 seasons (Spring, Summer, Autumn, and Winter). If you really think you can make it through this place, the stage is still challenging of all. You'll meet a plentiful amount of characters here including familiar ones that return that eventually move on to the sequel. Here's some stuff you can find: Jiggies - 10 in each area, stage/world, 100 in the entire game. Collect 10 in each stage and you will progress through the game. You cannot make it through the game without them because you need them to unlock stages. To unlock stages, just stand on the jigsaw-shaped podium and press the A button to fill in one space. The Z button fills in all the spaces simultaneously. Notes - 100 in each stage, 900 in the entire game. Try collecting all 100 notes before leaving the stage to unlock note doors. Jinjos - There is 5 on each stage. Rescuing all of them equals a jiggy. Eggs - You can use those as ammo Red feathers - These are needed for Kazooie to fly. Gold feathers - These are needed for invulnerability. The move is called "Wonderwing". Witch Switch - Perform a beak buster there and either an obstacle to access to a jiggy will be enabled or just a jiggy will appear somewhere in Grunty's Lair. Molehills - You'll find Bottles there, and he will teach you special moves in the game. Warp Cauldrons - Those appear in Grunty's lair, activate the same cauldron color to create a network of warping shortcuts (Now you won't have a lot of running around in the lair so you can avoid monopolizing your time playing). Brentilda - She appears in various parts of the lair. She gives you secrets about Gruntilda. Write down everything she says so you can be able to answer questions near the end of the game. Cheato - A spellbook who can give you 3 codes to enter in the sandcastle in Treasure Trove Cove. The codes you get are "BLUEEGGS", "REDFEATHERS", and "GOLDFEATHERS". Mumbo Tokens - Collect a plentiful amount of tokens for Mumbo transformations. Empty Honeycomb pieces - There are 6 in spiral mountain, and 2 in each of the 9 stages. 24 in the entire game. Collect 6 for an extra piece of energy. Honey Energy - Collect those to boost your energy. Defeat enemies for get those. Extra lives - Are you running low on lives? Collect these to maintain your gameplay! Here's the rest: Grunty's Furnace Fun - This is a quiz show where you must answer questions correctly. Joker cards allow you to skip a square, so please conserve them or they'll be gone before you know it. Be careful with death questions or you lose one life. Win the quiz and you've rescued Tooty. Final Boss - This is a 5 step procedure. Rat a tap her first, then shoot 3 eggs at her per side, then beak bomb at her a few times, then shoot eggs to have the Jinjos hit her, and finally, activate the Jinjonator shoot eggs multiple times (be careful, Grunty can shoot fireballs at you, dodge just before you're hit). Secret - Bottles Bonus - 7 challenges. Go into Spiral Mountain, enter Banjo's house, go into the right spot at the portrait of Bottles, and you're off to play a mini game. Becoming harder, the picture moves. To make matters worse, you may need to rotate pieces. So at the start, every piece will totally scramble and become hard to master due to the picture moving. You receive codes to enter in the sandcastle in Treasure Trove Cove. Stop N Swop - Enter the codes in the sandcastle in Treasure Trove Cove. You'll have 6 eggs, and an ice key. If you collect your first Stop N Swop item, the "Stop N Swop" menu will appear in the "View Totals" screen (check that screen if you collected everything before leaving). Overall, I absolutely do recommend this game for any Rare fans or have ever played any adventure games. It's just the best N64 adventure game ever. In fact, it's the best adventure game I played in my life. :D

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Brand | Nintendo |
| Computer Platform | PC |
| Genre | action-games, action_games |
| Hardware Platform | PC, nintendo 64 |
| Operating System | Nintendo 64 |

## Images

![Banjo Kazooie - Image 1](https://m.media-amazon.com/images/I/51SbyIHCwVL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Banjo-Kazooie
*by S***E on January 31, 2013*

Whether you've owned a N64 or not, chances are you've heard of the name 'Banjo-Kazooie' at least once while going through videos, looking through gaming sites or just looking up lists of games from systems you knew of but didn't have etc. If you have seen the name mentioned anywhere, then you may have also read reviews of the game, which, in majority, were very, very, very good. And there's a good reason for it, too. You start the game with a scene of a little girl (who is a bear) talking to a mole (his name is Bottles and becomes your guide once the gameplay itself starts). During the scene, you also see a large structure, along with a bridge and mountain (Spiral Mountain). The structure is the face of a witch, the main enemy of the game whose name is Gruntilda (or Grunty, for short). She flies on her broomstick and swoops down and catches Tooty (girl bear; Banjo's sister). As you may guess, this sets up the plot for the game. As Banjo and Kazooie, you must save Tooty. Seem like a boring game to you just by its plot? Well, guess again. The game's graphics are absolutely amazing. Whether it's a cutscene or not, the graphics are just great. The sound is also very well done, too. The main theme song for the game is extremely memorable and will probably get stuck in your head. This isn't the only one that will do so, most likely, though. The characters are also very fun and lovable. They're great to look at (their designs are very good) and even though they never talk, they make one sound, but it's repeated to represent their conversations, obviously. Even with this in mind, the voices are pretty lovable as well. It's not like one sound repeated at the same note, you can easily tell that the sounds may be a bit deeper and higher at times, so it keeps it less boring. The gameplay is awesome. It responds flawlessly, but you'll quickly find out that once you try diving underwater and try swimming around, that it's very hard. Despite all of this games perfections, the underwater swimming controls are horrid. In a world called 'Clanker's Cavern', you must jump and swim through about 10 (maybe less) rings under a set time limit. Think it sounds easy? Guess again, you could get hit by these tentacle-like things, which could/will flip you completely around and just from that, you've probably wasted too much time to get through the rest of the rings. Also, when flying, you'll get a move in Freezeezy Peak (another world), which lets you do a charge or attack that soars you across the air and hitting something in direct contact. There are giant snowmen in this world with hats that are your target. If you try to aim at the hats, you'll most likely soar straight over the snowman completely. This takes practice and lots of it. I haven't even succeeded in this move, but I may be able to pull it off soon. Oh, and you don't have to follow the worlds in any certain order, which is really cool. Except the first world, you must go there to begin everything. You also collect jigsaw pieces (commonly referred to as ''Jiggies'') and musical notes that are a necessity to beat the game. But you aren't required to collect every single one of them. You just need enough to get through the game. There are 10 jiggies and 100 musical notes in each world (in case you wondered). Getting to choose where you want to go first is pretty cool. You don't feel, I guess you could say, ''restrained'' because you must go to one certain world before another every time. You could get two jiggies and sixty-three notes in one world, then 10 jiggies and 5 musical notes in another. It's very cool to go at your own pace instead of having to do something before another or having to collect every single thing, which I know can be a pain. All in all, the game is very fun, gameplay is, for the most part, flawless, the characters are well-designed, lovable and memorable, along with the music and the challenge is nice. Highly recommended and very deserving of its praise. Pros: -Great graphics, characters, music, challenge and gameplay. -Being able to go through the game at your own pace is very nice. Cons: -The underwater swimming controls are horrible and annoying -The flying 'spear' move is very hard to master. Takes a LOT of practice. (Review written entirely from my opinion and view/experience of the game)

### ⭐⭐⭐⭐⭐ Banjo-Kazooie is the best adventure game ever!
*by A***O on June 3, 2012*

The game is just awesome. Although the game can be quite challenging, the game is still fun to play! The music, sound effects, and the graphics are just awesome. I think Grant Kirkhope did a good job on the music. Anyways, here's the plot: The story starts off in Spiral Mountain, where lives a heroic brown honey bear named Banjo, a red, and loud-mouthed bird called Kazooie, Banjo's bird partner, and an evil witch called Gruntilda (Grunty). Gruntilda kidnaps Banjo's sister, Tooty who is then taken up to Grunty's lair, where Gruntilda then wants Tooty's beauty, where Grunty will "make herself young and Tooty old" (She is taken into a machine, where Gruntilda's servant Klungo function the machine). Eventually, Banjo & Kazooie rescue her from the evil clutches of Gruntilda. As Banjo And Kazooie defeat Gruntilda during the final fight, Gruntilda is buried underground until the sequel (Banjo-Tooie). Anyways, here's the areas: Spiral Mountain - This is where you start your adventure, where you meet Bottles the short-sighted mole. He will teach you basic moves if anyone is playing the game for the first time. Gruntilda's Lair - This is where you advance to stages/worlds throughout the game. This also includes the final boss fight in the game. You find your first jiggy as you first enter her lair. You also learn how to open note doors. Here's the stages/worlds: Mumbo's Mountain - A mountain-themed place where you first find notes, jinjos, and other stuff. You will learn 3 moves that consist of these: Beak buster, Egg shooting, and talon trot (Use this to go up steep slopes). You will also meet Mumbo Jumbo, the shaman who will transform you into certain creatures if you have enough Mumbo tokens. Mumbo's transformation is the termite. Treasure Trove Cove - A island-themed place where you learn how to fly and to use the shock jump. The place is also home of the sandcastle floor, which is a code room where you can enter codes (Do NOT enter any cheat codes, or your game file data is lost for good, you will have to redo the game all over again.). Spell BANJOKAZOOIE to get the jiggy. Clanker's Cavern - This includes rusty pipes, dirty water, and you'll find some underwater challenges and razor-sharp obstacles eventually inside Clanker. Complete the hoop mini game to get a jiggy. This is also home of Clanker who is a trash compacting fish who is stuck underwater and eventually his teeth hurt (shoot his gold teeth to get a jiggy). Bubblegloop Swamp - This a dark and dangerous place where all the piranhas occupy the water. You will also learn how to use the wading boots, use those to go through dangerous areas you cannot survive in. You can find 2 mini games in this stage. Win both of them for jiggies. Mumbo's transformation is the crocodile that can walk through piranha water. Freezeezy Peak - This is the most coldest place you can be in, the water is dangerously cold so avoid going in there. You also meet Boggy the polar bear who has swallowed a jiggy and lost their children's presents. If you can retrieve all 3 of their presents, they will give you a jiggy (do that last before you leave this stage). If you can find Boggy's sled, Boggy will be ready to do a couple of races. Win both of them to get a couple of jiggies as the prizes. Mumbo's transformation is the walrus. You'll learn a new move - The Beak Bomb, an airborne move. Gobi's Valley - This is an ancient-themed place where you'll find sand where only the sand eels survive. The desert is over a 100 degrees, and there's only one place to find water. The place is the home of Gobi the camel where you must free him from the boulder, then get Gobi to give water to Trunker, and finally get Gobi to give you an empty honeycomb piece. There's some mummified enemies there. You'll learn one more move here, you'll learn the turbo talon tron where you can access to other areas where you don't have time to enter. Mad Monster Mansion - This is the spookiest place where it's really a "nightmare". The dead is risen. Where you'll find ghosts, skeletons, bats, and lot more! You'll find a graveyard with a haunted church. Enter the BANJOKAZOOIE code again for a jiggy. You'll find monsters from portraits and you'll find Loggo the toilet where you'll find a jiggy inside when you're flushed down. Mumbo's transformation is the pumpkin that can fit through narrow areas, and can even walk through dangerous areas. Rusty Bucket Bay - The most challenging level in the game, where you encounter the legendary ship: The HMS Gruntilda, known as "The Rusty Bucket"! Everything there has oily water, and dangerous areas! If you're careful, you'll go down with da ship! You're also about to find some tolls, feed them with eggs to explore areas easier to avoid oily water. Click Clock Wood - This is a 4-1 place where each 4 areas consist of 4 seasons (Spring, Summer, Autumn, and Winter). If you really think you can make it through this place, the stage is still challenging of all. You'll meet a plentiful amount of characters here including familiar ones that return that eventually move on to the sequel. Here's some stuff you can find: Jiggies - 10 in each area, stage/world, 100 in the entire game. Collect 10 in each stage and you will progress through the game. You cannot make it through the game without them because you need them to unlock stages. To unlock stages, just stand on the jigsaw-shaped podium and press the A button to fill in one space. The Z button fills in all the spaces simultaneously. Notes - 100 in each stage, 900 in the entire game. Try collecting all 100 notes before leaving the stage to unlock note doors. Jinjos - There is 5 on each stage. Rescuing all of them equals a jiggy. Eggs - You can use those as ammo Red feathers - These are needed for Kazooie to fly. Gold feathers - These are needed for invulnerability. The move is called "Wonderwing". Witch Switch - Perform a beak buster there and either an obstacle to access to a jiggy will be enabled or just a jiggy will appear somewhere in Grunty's Lair. Molehills - You'll find Bottles there, and he will teach you special moves in the game. Warp Cauldrons - Those appear in Grunty's lair, activate the same cauldron color to create a network of warping shortcuts (Now you won't have a lot of running around in the lair so you can avoid monopolizing your time playing). Brentilda - She appears in various parts of the lair. She gives you secrets about Gruntilda. Write down everything she says so you can be able to answer questions near the end of the game. Cheato - A spellbook who can give you 3 codes to enter in the sandcastle in Treasure Trove Cove. The codes you get are "BLUEEGGS", "REDFEATHERS", and "GOLDFEATHERS". Mumbo Tokens - Collect a plentiful amount of tokens for Mumbo transformations. Empty Honeycomb pieces - There are 6 in spiral mountain, and 2 in each of the 9 stages. 24 in the entire game. Collect 6 for an extra piece of energy. Honey Energy - Collect those to boost your energy. Defeat enemies for get those. Extra lives - Are you running low on lives? Collect these to maintain your gameplay! Here's the rest: Grunty's Furnace Fun - This is a quiz show where you must answer questions correctly. Joker cards allow you to skip a square, so please conserve them or they'll be gone before you know it. Be careful with death questions or you lose one life. Win the quiz and you've rescued Tooty. Final Boss - This is a 5 step procedure. Rat a tap her first, then shoot 3 eggs at her per side, then beak bomb at her a few times, then shoot eggs to have the Jinjos hit her, and finally, activate the Jinjonator shoot eggs multiple times (be careful, Grunty can shoot fireballs at you, dodge just before you're hit). Secret - Bottles Bonus - 7 challenges. Go into Spiral Mountain, enter Banjo's house, go into the right spot at the portrait of Bottles, and you're off to play a mini game. Becoming harder, the picture moves. To make matters worse, you may need to rotate pieces. So at the start, every piece will totally scramble and become hard to master due to the picture moving. You receive codes to enter in the sandcastle in Treasure Trove Cove. Stop N Swop - Enter the codes in the sandcastle in Treasure Trove Cove. You'll have 6 eggs, and an ice key. If you collect your first Stop N Swop item, the "Stop N Swop" menu will appear in the "View Totals" screen (check that screen if you collected everything before leaving). Overall, I absolutely do recommend this game for any Rare fans or have ever played any adventure games. It's just the best N64 adventure game ever. In fact, it's the best adventure game I played in my life. :D

### ⭐⭐⭐⭐⭐ Banjo Kazooie
*by T***E on August 31, 2010*

Rare just has an extraordinary knack at making great games. Banjo Kazooie was released in 1998 and has been considered a classic since, and I too must agree with this well deserved honor. Well, why do I find this game fantastic? Well, I'll explain that in my review. First off let's talk about Banjo Kazooie's story. Banjo's sister Tooty is kidnapped by the wicked witch Gruntilda. Gruntilda has planned on swapping Tooty's beauty to her, but not if Banjo and his friend Kazooie can help it! Okay, seriously this story is pretty lame, but hey! It's a game. In My opinion, no matter how good the graphics are, or how great the story is, it all boils down to one thing. And that's gameplay. And Banjo Kazooie has fantastic gameplay. In Banjo Kazooie you play as Banjo and...well...Kazooie, and Kazooie stays inside Banjo's backpack at all times, but she's not useless. They both work as a team and learn many moves, which brings us to our next character, Bottles. Bottles the mole helps you learn different moves to help you defeat Gruntilda and rescue Tooty. But do you just walk up to Gruntilda and save Tooty? Not at all, there are several items to collect to defeat Gruntilda. The most important one is jiggies, there are ten jiggies in each world and you need several items to collect them. Along the way Bottles teaches you to use certain items, such as eggs to shoot through Kazooie's mouth, or how to fly when you collect enough feathers. Another essential item to collect is mumbo tokens. Gruntilda has hidden mumbo tokens all around her enormous lair and if you collect enough you can visit the great shaman Mumbo Jumbo and he will transform you into different creatures to help you along your journey. So you have plenty to do in this game, I can guarantee that. Another essential item are music notes, in each world one hundred music notes are scattered all around and if you collect enough you can open new doors in Gruntilda's massive lair. But I do find it to become quite tedious sometimes. Why? You may ask. Because each time you leave and re-enter a world all the notes are still there, no matter how many you've collected. Let's say you've collected ninety-nine out of the hundred possible music notes to collect, well if you leave the world and re-enter, you would have to collect all ninety nine notes again, you couldn't go searching for the one music note you hadn't collected. And while yet this situation is highly unlikely, it's still annoying no matter how many notes you have to re-collect. Fortunately, if you don't care about collecting all one hundred music notes, you don't have to because the game automatically saves the amount you've collected. There aren't too many moves to learn in Banjo Kazooie, and it didn't take me long to master them. And there aren't many control problems, actually the controls are almost perfect. But I did get frustrated with a feature that was not added in the game, I wish Banjo could hang on to ledges, there was many times in Clanker's Cavern where I could almost reach a ledge, but it was just barely out of reach because I couldn't hang on to the ledge. While yet this wasn't too big of a deal, I think that feature could of made the game a little less frustrating. I was also very pleased with camera control, there are three angles to choose from except in a few rare areas and I found it easy to maneuver. I told you this game was made in 1998, right? Well the graphics are terrific. The different atmospheres to this game make it twice more enjoyable. You can relax in broad daylight in Treasure Trove Cove, or wonder at dark in Mad Monster Mansion. And I thought the last world Click Clock Wood was absolutely brilliant, it's a forest and you collect jiggies in the four season's spring, summer, fall and winter. I especially loved Freezeezy Peak, and it was so much fun climbing the huge snowman. I also loved the music in this game, each beat is catchy and it never got repetitive for me, and the sound effects were great as well...well the only complaint I could have is that there is no dialogue in the game, but I actually found the weird sounds from the characters kind of funny and I loved the insults between Kazooie and Bottles and Gruntilda's rhymes cracked me up, that's another reason I love this game, it has such a charm to it, not like some newer games, to many games have steered away from being innocent and charming, and this game has this quality. What more can I say? This game is fun to play, it has great replay value, the music, sounds and the worlds all sound and look absolutely fantastic and the difficult final fight with Gruntilda at the end was indeed terrific as well. It took me thirty hours to complete (without a guide) and I had so much fun solving puzzles and this game can test your mind at certain times. I will admit I did need help online for a few jiggies, but the ending sequence makes the occasional frustrations all worthwhile, very satisfying if you ask me. I'm now very anxious to play Banjo Tooie, as it's been claimed to be even better than the original. Banjo Kazooie is highly recommended, this game is indeed a classic.

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