---
product_id: 14250840
title: "WizKids Dungeons & Dragons: Temple of Elemental Evil Adventure System Board Game - Standard Edition"
brand: "wizkids"
price: "1973 kr"
currency: DKK
in_stock: true
reviews_count: 8
category: "Wiz Kids"
url: https://www.desertcart.dk/products/14250840-wizkids-dungeons-and-dragons-temple-of-elemental-evil-adventure-system
store_origin: DK
region: Denmark
---

# 60-minute immersive adventure sessions Randomized dungeon tiles for endless replayability Cooperative gameplay for 1-5 players WizKids Dungeons & Dragons: Temple of Elemental Evil Adventure System Board Game - Standard Edition

**Brand:** wizkids
**Price:** 1973 kr
**Availability:** ✅ In Stock

## Summary

> ⚔️ Dive into legendary quests where every roll rewrites your story!

## Quick Answers

- **What is this?** WizKids Dungeons & Dragons: Temple of Elemental Evil Adventure System Board Game - Standard Edition by wizkids
- **How much does it cost?** 1973 kr with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.dk](https://www.desertcart.dk/products/14250840-wizkids-dungeons-and-dragons-temple-of-elemental-evil-adventure-system)

## Best For

- wizkids enthusiasts

## Why This Product

- Trusted wizkids brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Team Up & Conquer:** Designed for 1 to 5 players, this cooperative system lets you strategize and bond as you face monsters and challenges together.
- • **Heroic Progression:** Level up your characters with experience points and treasure, evolving your heroes through a dynamic campaign system.
- • **Quick Yet Deep Gameplay:** Engage in rich, tactical dungeon crawling in just 60 minutes — perfect for busy professionals craving meaningful downtime.
- • **Endless Dungeon Exploration:** Randomly drawn tiles ensure no two adventures are ever the same, keeping your game nights fresh and unpredictable.
- • **Seamless Cross-Game Integration:** Combine with other D&D Adventure System games like Castle Ravenloft and The Legend of Drizzt for expanded epic quests.

## Overview

WizKids' Dungeons & Dragons: Temple of Elemental Evil Adventure System Board Game is a cooperative, tile-based dungeon crawler for 1-5 players. Featuring randomized dungeon layouts, character progression, and compatibility with other D&D Adventure System games, it delivers fast-paced, replayable adventures in about 60 minutes. Ideal for fans of strategic teamwork and immersive fantasy, it blends classic D&D elements with accessible board game mechanics.

## Description

In the Dungeons & Dragons: Temple of Elemental Evil Board Game, you play as a heroic adventurer. With amazing abilities, spells and magic weapons, you must explore the dungeons beneath the Sword Coast where you will fight monsters, overcome hazards and find treasure. Are you ready for adventure? Temple of Elemental Evil includes multiple scenarios, challenging quests, and co operative game play designed for 1 5 players. The contents can also be combined with other D&D Adventure System Cooperative play board games, including The Legend of Drizzt and Castle Ravenloft. Each player selects a hero, such as a fighter, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal, from retrieving a relic to slaying a large boss monster.

Review: Not The Classic Adventure But Who Cares? - To begin with, this is an homage to the classic AD&D module, but it's not the same story. If you're expecting to try to defeat the Demon Queen Zuggtmoy and her army of fungi, storry to disappoint you. While this is not really classic roleplaying, neither is it a classic board game. It takes elements of both and combines them with randomized elements to make a fantastic and fun hybrid which I think is a unique experience. And one major advantage it has over other games is that it can be played by a single player! After all, it can be hard to find a group of players where everyone can agree on a DM. In this game, the monsters and villains have pre-programmed instructions of how they behave under certain conditions. Just follow the instructions which fit the current state of the game. Possibly the most unique aspect of these games (there are six in the D&D Adventure System series) is the fact that the board is made up of tiles which are randomly drawn from a common stack. This means that even if the same scenario is replayed, there almost no chance that it will turn out the same way twice. Combined with randomly drawn monsters, encounters and treasures and you have a game which can easily go one way or another depending on pure chance. This is fairly similar to D&D as I played it since random encounters and bad luck of the dice can bring even the most powerful party down as fast as lucky rolls can keep a weak party alive against huge odds. This game is a bit complicated but not to the point where it is difficult to play or learn. In fact, compared to similar games based on H.P. Lovecraft's Cthulhu Mythos, these games are much easier to play and more fun since the game is not balanced such that the players lose almost every time. And the rules of the D&D Adventure System carry over to the other games in the series, for the most part. And if you like, you can even beef up one game by adding monsters from another one. Maybe one day Wizards of the Coast will publish a book of new scenarios, some of which might combine elements from two or more games into a whole new adventure! All in all, this game specifically is a great value for the money. The pieces are nice and the tokens and boards are made of good material which should hold up over many hours of play. If you shell out the extra money for the Deluxe version, the painted miniatures alone are probably worth the price of the entire game!
Review: The best of the D&D board games so far. - For those of you new to the D&D board games, these are a series of collaborative games intended as a sort of "D&D light". You and your fellow players work together as you explore dungeons and face evil monsters. Each game comes with an adventure book with about a dozen different adventures and 5 playable characters. Due to the random elements of the dungeon creation and combat, and the variety of characters you can play, the adventures are replayable and will yield slightly different experiences. Each edition offers some new rules as they refine and improve the system or introduce new rules based on the challenges of that particular adventure (for instance, the way that traps work changes from game to game). As someone who loves the ROLE part of role playing, these games don't take the place of traditional table top role playing, but they're a lot of fun and do help get me by between session with my role playing group. Prior to playing this game we'd played the Ravenloft, Ashardalon, and Drizzt games (though only 1 adventure from Drizzt) and this is by far our favorite. Why? Because the game includes mechanics for playing it as a campaign in which you play the same characters and advance them between chapters. Some of the other games had suggestions of how to do this (mainly online) but this is the first of the games to offer a system of advancement which feels natural and satisfying within the game, without making things too easy for the players too quickly. Plus, the difficulty of the monsters increases as you play further into the campaign - with some monsters being swapped out for more advanced versions. Also, unlike some of the earlier games, there's some nice diversity to the challenges you face in each chapter, including a few challenges set in the nearby town. If you've enjoyed the other D&D board games or are thinking about giving them a try, you should definitely give this one a go.

## Features

- For 2+ Players
- 60 minute playing time
- Can be combined with other D&D Adventure System Cooperative play board games
- You play as a heroic adventurer

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00TLRT3YC |
| Age Range Description | Baby |
| Are Batteries Required | No |
| Best Sellers Rank | #251,614 in Toys & Games ( See Top 100 in Toys & Games ) #7,028 in Board Games (Toys & Games) |
| Brand Name | WizKids |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.7 out of 5 stars 1,016 Reviews |
| Edition | Standard Edition |
| Educational Objective | Cooperative Play |
| Estimated Playing Time | 60 Minutes |
| Genre | Cooperative |
| Global Trade Identification Number | 00634482718186 |
| Is Assembly Required | No |
| Item Dimensions | 10 x 12.5 x 12.5 inches |
| Item Weight | 3.18 Kilograms |
| Language | English |
| Manufacturer | Rejects from Studios |
| Manufacturer Maximum Age (MONTHS) | 1200.0 |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Paper |
| Number of Items | 1 |
| Number of Players | 5 |
| Operation Mode | Manual |
| Size | Medium |
| Sub Brand | Dungeons & Dragons |
| Subject Character | Adventurer |
| Theme | Fantasy |
| UPC | 044986990542 634482718186 |
| Unit Count | 1.0 Count |

## Images

![WizKids Dungeons & Dragons: Temple of Elemental Evil Adventure System Board Game - Standard Edition - Image 1](https://m.media-amazon.com/images/I/71-2GrCi+vL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Not The Classic Adventure But Who Cares?
*by M***K on March 1, 2020*

To begin with, this is an homage to the classic AD&D module, but it's not the same story. If you're expecting to try to defeat the Demon Queen Zuggtmoy and her army of fungi, storry to disappoint you. While this is not really classic roleplaying, neither is it a classic board game. It takes elements of both and combines them with randomized elements to make a fantastic and fun hybrid which I think is a unique experience. And one major advantage it has over other games is that it can be played by a single player! After all, it can be hard to find a group of players where everyone can agree on a DM. In this game, the monsters and villains have pre-programmed instructions of how they behave under certain conditions. Just follow the instructions which fit the current state of the game. Possibly the most unique aspect of these games (there are six in the D&D Adventure System series) is the fact that the board is made up of tiles which are randomly drawn from a common stack. This means that even if the same scenario is replayed, there almost no chance that it will turn out the same way twice. Combined with randomly drawn monsters, encounters and treasures and you have a game which can easily go one way or another depending on pure chance. This is fairly similar to D&D as I played it since random encounters and bad luck of the dice can bring even the most powerful party down as fast as lucky rolls can keep a weak party alive against huge odds. This game is a bit complicated but not to the point where it is difficult to play or learn. In fact, compared to similar games based on H.P. Lovecraft's Cthulhu Mythos, these games are much easier to play and more fun since the game is not balanced such that the players lose almost every time. And the rules of the D&D Adventure System carry over to the other games in the series, for the most part. And if you like, you can even beef up one game by adding monsters from another one. Maybe one day Wizards of the Coast will publish a book of new scenarios, some of which might combine elements from two or more games into a whole new adventure! All in all, this game specifically is a great value for the money. The pieces are nice and the tokens and boards are made of good material which should hold up over many hours of play. If you shell out the extra money for the Deluxe version, the painted miniatures alone are probably worth the price of the entire game!

### ⭐⭐⭐⭐⭐ The best of the D&D board games so far.
*by U***N on September 4, 2016*

For those of you new to the D&D board games, these are a series of collaborative games intended as a sort of "D&D light". You and your fellow players work together as you explore dungeons and face evil monsters. Each game comes with an adventure book with about a dozen different adventures and 5 playable characters. Due to the random elements of the dungeon creation and combat, and the variety of characters you can play, the adventures are replayable and will yield slightly different experiences. Each edition offers some new rules as they refine and improve the system or introduce new rules based on the challenges of that particular adventure (for instance, the way that traps work changes from game to game). As someone who loves the ROLE part of role playing, these games don't take the place of traditional table top role playing, but they're a lot of fun and do help get me by between session with my role playing group. Prior to playing this game we'd played the Ravenloft, Ashardalon, and Drizzt games (though only 1 adventure from Drizzt) and this is by far our favorite. Why? Because the game includes mechanics for playing it as a campaign in which you play the same characters and advance them between chapters. Some of the other games had suggestions of how to do this (mainly online) but this is the first of the games to offer a system of advancement which feels natural and satisfying within the game, without making things too easy for the players too quickly. Plus, the difficulty of the monsters increases as you play further into the campaign - with some monsters being swapped out for more advanced versions. Also, unlike some of the earlier games, there's some nice diversity to the challenges you face in each chapter, including a few challenges set in the nearby town. If you've enjoyed the other D&D board games or are thinking about giving them a try, you should definitely give this one a go.

### ⭐⭐⭐⭐⭐ The Best D&D Board Game Yet!
*by K***T on April 5, 2016*

Me and my group of gaming friends have played all the other iterations of the D&D board games. We recently got into the 5e of D&D (which we like, much better than 4e, though 3.5e is still the crowd favorite). When I saw this come up for sale, we grabbed it immediately. It plays a lot like the previous games so it wasn't like learning a whole new system. Still uses At Will, Utility, and Daily powers which work well for a board game and is completely compatible with all the other board games. The advantage of this one over the others is that you don't just randomly pick out an adventure to play through. You start at the first adventure and continue forth, getting rewards and demerits for how well you did so that the game balances with the players abilities while still getting harder the further you get. It's almost like playing real D&D as in you come back in where you left off, your characters grow and collect loot, the story advances, but no one has to stress over being the DM. Everyone gets to just *play*. That said, there were a few bumps in the road and things that I wish they had improved. The biggest problem that we have had is that there are a number of monsters, items, and encounter cards that *aren't* supposed to be in the decks from the beginning. No where in the rules or the adventure book do they make mention of this or list which cards aren't supposed to be immediately in play. We realized this too late when at the end of the adventure it was telling us to add and subtract certain cards when we had been playing with the whole deck the entire time. Also I wish there was a way to progress past level 2 because this is such a long "campaign" meant to be continued rather than new every time you play. I'm sure someone could figure out an unofficial leveling system but I don't really have the energy or motivation to do so myself, hehe. If you've played other games in this system, this will be extremely easy to pick up. There's only a few changes and like I said before, it's completely compatible with the other games. If you haven't played the other D&D board games, don't worry. It's still not too difficult to understand. Just jump in and get your feet wet, it's easier to learn as you go and much more simple than say, Arkham Horror (which is still intimidating for us and we have to have cheat sheets to refer to while in these games it's easy to set up and play). A lot of the adventures are "Go into dungeon, kill mini-boss" but there are also adventures that are more unique and interesting. Even the "explore and kill" adventures don't get too repetitive because the map is different every time you play. Would absolutely recommend for any sort of tabletop gamer!

## Frequently Bought Together

- WizKids Dungeons & Dragons: Temple of Elemental Evil Adventure System Board Game - Standard Edition
- Dungeons & Dragons: Tomb of Annihilation Adventure System Board Game Standard Ed
- Wizards of the Coast Dungeons & Dragons: The Legend of Drizzt Board Game

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*Product available on Desertcart Denmark*
*Store origin: DK*
*Last updated: 2026-03-06*